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Changeset 762

Committed by IonutCava on Thu 11 Aug, 2016 16:18:35 +0000

Commit Message:

[IonutCava]
- Removed a lot of high level GFX state and merged it back on a lower level:
— depth mask is now a framebuffer specific toggle controlled by the RenderPolicy
— rasterization is now a per-buffer draw switch toggled by a rendering flag in GenericDrawCommand
- Replaced old style GL texture binding code with DSA style glBindTextures and glBindSamplers even for single textures
— completely removed the concept of a active texture unit in the GL code
- Fixed some draw policy settings that were clearing the depth buffer in the PostFX passes
- More build type flag replacement of macros
- Render pass system bug fixing
- Add option to skip occlusion culling for certain nodes

Changes

Modified /trunk/Source Code/Core/Application.cpp Diff

Modified /trunk/Source Code/Environment/Vegetation/Vegetation.cpp Diff

Modified /trunk/Source Code/GUI/GUIConsole.cpp Diff

Modified /trunk/Source Code/GUI/Headers/GUIConsole.h Diff

Modified /trunk/Source Code/Geometry/Material/ShaderComputeQueue.cpp Diff

Modified /trunk/Source Code/Graphs/Components/Headers/RenderingComponent.h Diff

Modified /trunk/Source Code/Graphs/Components/RenderingComponent.cpp Diff

Modified /trunk/Source Code/Managers/RenderPassManager.cpp Diff

Modified /trunk/Source Code/Platform/PlatformDefines.cpp Diff

Modified /trunk/Source Code/Platform/Video/Buffers/RenderTarget/Headers/RTDrawDescriptor.h Diff

Modified /trunk/Source Code/Platform/Video/Buffers/RenderTarget/Headers/RenderTarget.h Diff

Modified /trunk/Source Code/Platform/Video/Buffers/RenderTarget/RTDrawDescriptor.cpp Diff

Modified /trunk/Source Code/Platform/Video/Buffers/RenderTarget/RenderTarget.cpp Diff

Modified /trunk/Source Code/Platform/Video/Direct3D/DXWrapper.cpp Diff

Modified /trunk/Source Code/Platform/Video/Direct3D/Headers/DXWrapper.h Diff

Modified /trunk/Source Code/Platform/Video/GFXDevice.cpp Diff

Modified /trunk/Source Code/Platform/Video/GFXDeviceDraw.cpp Diff

Modified /trunk/Source Code/Platform/Video/Headers/GFXDevice.h Diff

Modified /trunk/Source Code/Platform/Video/Headers/GFXDevice.inl Diff

Modified /trunk/Source Code/Platform/Video/Headers/RenderAPIWrapper.h Diff

Modified /trunk/Source Code/Platform/Video/Headers/ScopedStates.h Diff

Modified /trunk/Source Code/Platform/Video/OpenGL/Buffers/RenderTarget/Headers/glFramebuffer.h Diff

Modified /trunk/Source Code/Platform/Video/OpenGL/Buffers/RenderTarget/glFramebuffer.cpp Diff

Modified /trunk/Source Code/Platform/Video/OpenGL/Buffers/ShaderBuffer/Headers/glUniformBuffer.h Diff

Modified /trunk/Source Code/Platform/Video/OpenGL/Buffers/ShaderBuffer/glUniformBuffer.cpp Diff

Modified /trunk/Source Code/Platform/Video/OpenGL/GLStates.cpp Diff

Modified /trunk/Source Code/Platform/Video/OpenGL/Headers/GLWrapper.h Diff

Modified /trunk/Source Code/Platform/Video/OpenGL/Textures/glTexture.cpp Diff

Modified /trunk/Source Code/Platform/Video/OpenGL/glResources.cpp Diff

Modified /trunk/Source Code/Platform/Video/ScopedStates.cpp Diff

Modified /trunk/Source Code/Rendering/PostFX/Headers/PreRenderOperator.h Diff

Modified /trunk/Source Code/Rendering/PostFX/PostFX.cpp Diff

Modified /trunk/Source Code/Rendering/RenderPass/RenderPass.cpp Diff

Modified /trunk/Source Code/Scenes/Headers/Scene.h Diff

Modified /trunk/Source Code/Scenes/Scene.cpp Diff

Modified /trunk/Source Code/Scenes/WarScene/WarScene.cpp Diff

Modified /trunk/Source Code/Scenes/WarScene/WarSceneAI.cpp Diff

Modified /trunk/VCData/Divide.sln Diff

Modified /trunk/assets/shaders/GLSL/HiZOcclusionCull.glsl Diff