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Changeset 734

Committed by IonutCava on Tue 21 Jun, 2016 16:28:11 +0000

Commit Message:

[IonutCava]
- Added a render target pool:
— All render targets are now allocated (and tracked) by the GFXDevice.
— Allocation routines return a slim RenderTargetHandle object that will be used later on in draw commands.

- Added a refraction render pass that will handle translucent objects that need refracted textures instead of clear transparency
— Both reflective nodes and refractive nodes are not gathered properly at this point

- All API specific objects (buffers, textures, etc) are now initialized in the GFXDevice class (see GFXDeviceObjects.cpp)
— This allowed for the slimming of the RenderAPIWrapper interface

- Improved ENABLE_GPU_VALIDATION macro utilization:
— It enabled shadow map split plane debugging
— It bypasses loading shaders from text cache

Changes

Added /trunk/Source Code/Platform/Video/GFXDeviceObjects.cpp

Added /trunk/Source Code/Platform/Video/GFXRTPool.cpp

Added /trunk/Source Code/Platform/Video/Headers/GFXRTPool.h

Added /trunk/Source Code/Rendering/PostFX/PreRenderOperator.cpp

Modified /trunk/Source Code/Core/Headers/Application.h Diff

Modified /trunk/Source Code/Core/Headers/Application.inl Diff

Modified /trunk/Source Code/Core/Kernel.cpp Diff

Modified /trunk/Source Code/Dynamics/Entities/Particles/ParticleEmitter.cpp Diff

Modified /trunk/Source Code/Environment/Terrain/Headers/Terrain.h Diff

Modified /trunk/Source Code/Environment/Terrain/TerrainLoader.cpp Diff

Modified /trunk/Source Code/Environment/Vegetation/Vegetation.cpp Diff

Modified /trunk/Source Code/Environment/Water/Headers/Water.h Diff

Modified /trunk/Source Code/Environment/Water/Water.cpp Diff

Modified /trunk/Source Code/Geometry/Material/Headers/Material.h Diff

Modified /trunk/Source Code/Geometry/Material/Material.cpp Diff

Modified /trunk/Source Code/Graphs/Components/Headers/RenderingComponent.h Diff

Modified /trunk/Source Code/Graphs/Components/RenderingComponent.cpp Diff

Modified /trunk/Source Code/Managers/Headers/RenderPassManager.h Diff

Modified /trunk/Source Code/Managers/Headers/SceneManager.h Diff

Modified /trunk/Source Code/Managers/RenderPassManager.cpp Diff

Modified /trunk/Source Code/Managers/SceneManager.cpp Diff

Modified /trunk/Source Code/Platform/Video/Buffers/RenderTarget/Headers/RTDrawDescriptor.h Diff

Modified /trunk/Source Code/Platform/Video/Buffers/RenderTarget/Headers/RenderTarget.h Diff

Modified /trunk/Source Code/Platform/Video/Buffers/VertexBuffer/VertexBuffer.cpp Diff

Modified /trunk/Source Code/Platform/Video/Direct3D/DXWrapper.cpp Diff

Modified /trunk/Source Code/Platform/Video/Direct3D/Headers/DXWrapper.h Diff

Modified /trunk/Source Code/Platform/Video/GFXDevice.cpp Diff

Modified /trunk/Source Code/Platform/Video/GFXDeviceDebug.cpp Diff

Modified /trunk/Source Code/Platform/Video/GFXDeviceDraw.cpp Diff

Modified /trunk/Source Code/Platform/Video/GFXDeviceState.cpp Diff

Modified /trunk/Source Code/Platform/Video/Headers/GFXDevice.h Diff

Modified /trunk/Source Code/Platform/Video/Headers/GFXDevice.inl Diff

Modified /trunk/Source Code/Platform/Video/Headers/RenderAPIEnums.h Diff

Modified /trunk/Source Code/Platform/Video/Headers/RenderAPIWrapper.h Diff

Modified /trunk/Source Code/Platform/Video/OpenGL/Buffers/ShaderBuffer/Headers/glUniformBuffer.h Diff

Modified /trunk/Source Code/Platform/Video/OpenGL/Buffers/ShaderBuffer/glUniformBuffer.cpp Diff

Modified /trunk/Source Code/Platform/Video/OpenGL/GLWrapper.cpp Diff

Modified /trunk/Source Code/Platform/Video/OpenGL/Headers/GLWrapper.h Diff

Modified /trunk/Source Code/Platform/Video/OpenGL/SDLWindowWrapper.cpp Diff

Modified /trunk/Source Code/Platform/Video/OpenGL/Shaders/glShaderProgram.cpp Diff

Modified /trunk/Source Code/Platform/Video/Shaders/ShaderProgram.cpp Diff

Modified /trunk/Source Code/Rendering/DeferredShadingRenderer.cpp Diff

Modified /trunk/Source Code/Rendering/ForwardPlusRenderer.cpp Diff

Modified /trunk/Source Code/Rendering/Headers/DeferredShadingRenderer.h Diff

Modified /trunk/Source Code/Rendering/Lighting/LightPool.cpp Diff

Modified /trunk/Source Code/Rendering/Lighting/ShadowMapping/CascadedShadowMaps.cpp Diff

Modified /trunk/Source Code/Rendering/Lighting/ShadowMapping/CubeShadowMap.cpp Diff

Modified /trunk/Source Code/Rendering/Lighting/ShadowMapping/Headers/CascadedShadowMaps.h Diff

Modified /trunk/Source Code/Rendering/Lighting/ShadowMapping/Headers/ShadowMap.h Diff

Modified /trunk/Source Code/Rendering/Lighting/ShadowMapping/ShadowMap.cpp Diff

Modified /trunk/Source Code/Rendering/Lighting/ShadowMapping/SingleShadowMap.cpp Diff

Modified /trunk/Source Code/Rendering/PostFX/CustomOperators/BloomPreRenderOperator.cpp Diff

Modified /trunk/Source Code/Rendering/PostFX/CustomOperators/DoFPreRenderOperator.cpp Diff

Modified /trunk/Source Code/Rendering/PostFX/CustomOperators/Headers/BloomPreRenderOperator.h Diff

Modified /trunk/Source Code/Rendering/PostFX/CustomOperators/Headers/SSAOPreRenderOperator.h Diff

Modified /trunk/Source Code/Rendering/PostFX/CustomOperators/PostAAPreRenderOperator.cpp Diff

Modified /trunk/Source Code/Rendering/PostFX/CustomOperators/SSAOPreRenderOperator.cpp Diff

Modified /trunk/Source Code/Rendering/PostFX/Headers/PostFX.h Diff

Modified /trunk/Source Code/Rendering/PostFX/Headers/PreRenderBatch.h Diff

Modified /trunk/Source Code/Rendering/PostFX/Headers/PreRenderOperator.h Diff

Modified /trunk/Source Code/Rendering/PostFX/PostFX.cpp Diff

Modified /trunk/Source Code/Rendering/PostFX/PreRenderBatch.cpp Diff

Modified /trunk/Source Code/Rendering/RenderPass/Headers/RenderPass.h Diff

Modified /trunk/Source Code/Rendering/RenderPass/Headers/RenderPassCuller.h Diff

Modified /trunk/Source Code/Rendering/RenderPass/RenderPass.cpp Diff

Modified /trunk/Source Code/Rendering/RenderPass/RenderPassCuller.cpp Diff

Modified /trunk/Source Code/Scenes/Headers/SceneState.h Diff

Modified /trunk/Source Code/Scenes/SceneState.cpp Diff

Modified /trunk/Source Code/config.h Diff

Modified /trunk/VCData/VisualStudioProjects/Divide-Engine.vcxproj Diff

Modified /trunk/VCData/VisualStudioProjects/Divide-Engine.vcxproj.filters Diff

Modified /trunk/VCData/VisualStudioProjects/Divide-Platform.vcxproj Diff

Modified /trunk/VCData/VisualStudioProjects/Divide-Platform.vcxproj.filters Diff

Modified /trunk/assets/shaders/GLSL/fragmentAtoms/BRDF.frag Diff

Modified /trunk/assets/shaders/GLSL/fragmentAtoms/shadowMapping.frag Diff

Modified /trunk/assets/shaders/GLSL/fragmentAtoms/shadow_directional.frag Diff