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Changeset 586

Committed by IonutCava on Thu 26 Nov, 2015 17:11:27 +0000

Commit Message:

[IonutCava]
- Point and Directional light updates

Changes

Modified /trunk/Source Code/Geometry/Material/Headers/Material.h Diff

Modified /trunk/Source Code/Geometry/Material/Material.cpp Diff

Modified /trunk/Source Code/Graphs/Components/Headers/RenderingComponent.h Diff

Modified /trunk/Source Code/Managers/LightManager.cpp Diff

Modified /trunk/Source Code/Platform/Video/GFXDeviceDraw.cpp Diff

Modified /trunk/Source Code/Platform/Video/Headers/GFXDevice.h Diff

Modified /trunk/Source Code/Platform/Video/Headers/GFXDevice.inl Diff

Modified /trunk/Source Code/Platform/Video/OpenGL/GLWrapper.cpp Diff

Modified /trunk/Source Code/Platform/Video/OpenGL/Shaders/glShaderProgram.cpp Diff

Modified /trunk/Source Code/Rendering/Lighting/DirectionalLight.cpp Diff

Modified /trunk/Source Code/Rendering/Lighting/Light.cpp Diff

Modified /trunk/Source Code/Scenes/WarScene/WarScene.cpp Diff

Modified /trunk/Source Code/Utility/XMLParser.cpp Diff

Modified /trunk/VCData/Divide.sln Diff

Modified /trunk/assets/shaders/GLSL/DeferredShadingPass1.glsl Diff

Modified /trunk/assets/shaders/GLSL/SSAOPass1.glsl Diff

Modified /trunk/assets/shaders/GLSL/common/lightInput.cmn Diff

Modified /trunk/assets/shaders/GLSL/common/nodeBufferedInput.cmn Diff

Modified /trunk/assets/shaders/GLSL/depthPass.glsl Diff

Modified /trunk/assets/shaders/GLSL/fragmentAtoms/BRDF.frag Diff

Modified /trunk/assets/shaders/GLSL/fragmentAtoms/bumpMapping.frag Diff

Modified /trunk/assets/shaders/GLSL/fragmentAtoms/lightData.frag Diff

Modified /trunk/assets/shaders/GLSL/fragmentAtoms/phong_lighting.frag Diff

Modified /trunk/assets/shaders/GLSL/geometryAtoms/inOut.geom Diff

Modified /trunk/assets/shaders/GLSL/lighting.glsl Diff

Modified /trunk/assets/shaders/GLSL/sky.glsl Diff

Modified /trunk/assets/shaders/GLSL/vertexAtoms/lightingDefaults.vert Diff

Modified /trunk/assets/shaders/GLSL/water.glsl Diff