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Changeset 583

Committed by IonutCava on Tue 24 Nov, 2015 17:13:25 +0000

Commit Message:

- Shader cleanups:
— Either use opacity map or albedo for transparency. Not both
— Remove material and light property structs. Use function calls.
— Implement emissive color
- Remove pruning of NOP draw commands. OpenGL driver handles that just fine with no (real) overhead.