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Changeset 570

Committed by IonutCava on Tue 17 Nov, 2015 23:06:47 +0000

Commit Message:

[IonutCava]
- First part of changing the Forward+ renderer to a compute based System
— Ref: http://bioglaze.blogspot.co.uk/2014/07/2048-point-lights-60-fps.html

Changes

Added /trunk/assets/shaders/GLSL/lightCull.glsl

Removed /trunk/Source Code/Rendering/Lighting/Headers/LightGrid.h

Removed /trunk/Source Code/Rendering/Lighting/LightGrid.cpp

Modified /trunk/Source Code/Environment/Sky/Sky.cpp Diff

Modified /trunk/Source Code/Geometry/Material/Material.cpp Diff

Modified /trunk/Source Code/Managers/LightManager.cpp Diff

Modified /trunk/Source Code/Managers/SceneManager.cpp Diff

Modified /trunk/Source Code/Platform/Video/GFXDevice.cpp Diff

Modified /trunk/Source Code/Platform/Video/GFXDeviceDebug.cpp Diff

Modified /trunk/Source Code/Platform/Video/GFXDeviceState.cpp Diff

Modified /trunk/Source Code/Platform/Video/Headers/GFXDevice.h Diff

Modified /trunk/Source Code/Platform/Video/Headers/RenderAPIEnums.h Diff

Modified /trunk/Source Code/Platform/Video/OpenGL/GLWrapper.cpp Diff

Modified /trunk/Source Code/Rendering/ForwardPlusRenderer.cpp Diff

Modified /trunk/Source Code/Rendering/Headers/ForwardPlusRenderer.h Diff

Modified /trunk/Source Code/Rendering/RenderPass/RenderPass.cpp Diff

Modified /trunk/Source Code/Scenes/Headers/Scene.h Diff

Modified /trunk/Source Code/Scenes/Scene.cpp Diff

Modified /trunk/Source Code/config.h Diff

Modified /trunk/VCData/VisualStudioProjects/Divide-Engine.vcxproj Diff

Modified /trunk/VCData/VisualStudioProjects/Divide-Engine.vcxproj.filters Diff

Modified /trunk/VCData/VisualStudioProjects/Divide-Platform.vcxproj Diff

Modified /trunk/VCData/VisualStudioProjects/Divide-Platform.vcxproj.filters Diff

Modified /trunk/assets/shaders/GLSL/DepthRangesConstruct.glsl Diff

Modified /trunk/assets/shaders/GLSL/ImmediateModeEmulation.glsl Diff

Modified /trunk/assets/shaders/GLSL/common/lightInput.cmn Diff

Modified /trunk/assets/shaders/GLSL/common/nodeDataInput.cmn Diff

Modified /trunk/assets/shaders/GLSL/depthPass.glsl Diff

Modified /trunk/assets/shaders/GLSL/particles.glsl Diff

Modified /trunk/assets/shaders/GLSL/sky.glsl Diff