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Changeset 566

Committed by IonutCava on Sat 14 Nov, 2015 18:34:27 +0000

Commit Message:

[IonutCava]
- Cleanup GLSL UBO variables
- Cleanup mat4 class
- Fixed fog rendering
- Disable useless environment mipmap generation step

Changes

Modified /trunk/Source Code/Core/Console.cpp Diff

Modified /trunk/Source Code/Core/Math/Headers/MathMatrices.h Diff

Modified /trunk/Source Code/Core/Math/Headers/MathVectors.h Diff

Modified /trunk/Source Code/Graphs/Components/RenderingComponent.cpp Diff

Modified /trunk/Source Code/Managers/Headers/SceneManager.h Diff

Modified /trunk/Source Code/Managers/SceneManager.cpp Diff

Modified /trunk/Source Code/Platform/Video/GFXDevice.cpp Diff

Modified /trunk/Source Code/Platform/Video/GFXDeviceDraw.cpp Diff

Modified /trunk/Source Code/Platform/Video/Headers/GFXDevice.h Diff

Modified /trunk/Source Code/Platform/Video/Headers/GFXDevice.inl Diff

Modified /trunk/XML/Scenes/WarScene.xml Diff

Modified /trunk/assets/shaders/GLSL/DepthRangesConstruct.glsl Diff

Modified /trunk/assets/shaders/GLSL/FXAA.glsl Diff

Modified /trunk/assets/shaders/GLSL/HiZOcclusionCull.glsl Diff

Modified /trunk/assets/shaders/GLSL/common/nodeBufferedInput.cmn Diff

Modified /trunk/assets/shaders/GLSL/common/nodeDataInput.cmn Diff

Modified /trunk/assets/shaders/GLSL/fragmentAtoms/BRDF.frag Diff

Modified /trunk/assets/shaders/GLSL/fragmentAtoms/shadowMapping.frag Diff

Modified /trunk/assets/shaders/GLSL/fragmentAtoms/utility.frag Diff

Modified /trunk/assets/shaders/GLSL/lighting.glsl Diff

Modified /trunk/assets/shaders/GLSL/postProcessing.glsl Diff

Modified /trunk/assets/shaders/GLSL/terrain.glsl Diff

Modified /trunk/assets/shaders/GLSL/vertexAtoms/foliage.vert Diff

Modified /trunk/assets/shaders/GLSL/water.glsl Diff

Modified /trunk/localisation/enGB.ini Diff