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Changeset 553

Committed by IonutCava on Sun 08 Nov, 2015 21:48:10 +0000

Commit Message:

[IonutCava]
- Improve VBO allocation system
- Disable mipmap generation for blur FBO in CascadedShadowMaps
- Code cleanup

Changes

Modified /trunk/Source Code/Geometry/Material/Headers/Material.h Diff

Modified /trunk/Source Code/Geometry/Material/Material.cpp Diff

Modified /trunk/Source Code/Graphs/Components/RenderingComponent.cpp Diff

Modified /trunk/Source Code/Libs/GLIM/glimBatch.cpp Diff

Modified /trunk/Source Code/Platform/Video/Buffers/VertexBuffer/Headers/GenericVertexData.h Diff

Modified /trunk/Source Code/Platform/Video/Buffers/VertexBuffer/Headers/VertexBuffer.h Diff

Modified /trunk/Source Code/Platform/Video/Direct3D/Headers/DXWrapper.h Diff

Modified /trunk/Source Code/Platform/Video/GFXDeviceDraw.cpp Diff

Modified /trunk/Source Code/Platform/Video/Headers/GFXDevice.h Diff

Modified /trunk/Source Code/Platform/Video/Headers/GFXDevice.inl Diff

Modified /trunk/Source Code/Platform/Video/Headers/RenderAPIWrapper.h Diff

Modified /trunk/Source Code/Platform/Video/OpenGL/Buffers/Headers/glMemoryManager.h Diff

Modified /trunk/Source Code/Platform/Video/OpenGL/Buffers/VertexBuffer/Headers/glGenericVertexData.h Diff

Modified /trunk/Source Code/Platform/Video/OpenGL/Buffers/VertexBuffer/Headers/glVertexArray.h Diff

Modified /trunk/Source Code/Platform/Video/OpenGL/Buffers/VertexBuffer/glGenericVertexData.cpp Diff

Modified /trunk/Source Code/Platform/Video/OpenGL/Buffers/VertexBuffer/glVertexArray.cpp Diff

Modified /trunk/Source Code/Platform/Video/OpenGL/Buffers/glMemoryManager.cpp Diff

Modified /trunk/Source Code/Platform/Video/OpenGL/GLStates.cpp Diff

Modified /trunk/Source Code/Platform/Video/OpenGL/Headers/GLWrapper.h Diff

Modified /trunk/Source Code/Platform/Video/OpenGL/SDLWindowWrapper.cpp Diff

Modified /trunk/Source Code/Platform/Video/OpenGL/glLockManager.cpp Diff

Modified /trunk/Source Code/Rendering/Lighting/ShadowMapping/CascadedShadowMaps.cpp Diff

Modified /trunk/Source Code/Rendering/RenderPass/RenderQueue.cpp Diff

Modified /trunk/assets/shaders/GLSL/DeferredShadingPass1.glsl Diff

Modified /trunk/assets/shaders/GLSL/HiZOcclusionCull.glsl Diff

Modified /trunk/assets/shaders/GLSL/ImmediateModeEmulation.glsl Diff

Modified /trunk/assets/shaders/GLSL/SSAOPass1.glsl Diff

Modified /trunk/assets/shaders/GLSL/common/nodeBufferedInput.cmn Diff

Modified /trunk/assets/shaders/GLSL/depthPass.glsl Diff

Modified /trunk/assets/shaders/GLSL/vertexAtoms/lightingDefaults.vert Diff

Modified /trunk/assets/shaders/GLSL/vertexAtoms/vbInputData.vert Diff

Modified /trunk/assets/shaders/GLSL/vertexAtoms/vertexDefault.vert Diff

Modified /trunk/assets/shaders/GLSL/water.glsl Diff

Modified /trunk/localisation/enGB.ini Diff