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Changeset 270

Committed by IonutCava on Thu 05 Jun, 2014 19:08:07 +0000

Commit Message:

[Ionut][[BR]]
- SubMeshes now use a single vertex buffer (owned by the parent mesh) with proper offsetting and querying [[BR]]
— Implementation not optimal yet [[BR]]
- Cleaned up VertexBuffer related classes [[BR]]

Changes

Modified /trunk/Divide-Client.exe Diff

Modified /trunk/Divide-Server.exe Diff

Modified /trunk/Source Code/Core/Math/BoundingVolumes/Headers/BoundingBox.h Diff

Modified /trunk/Source Code/Environment/Terrain/Quadtree/Quadtree.cpp Diff

Modified /trunk/Source Code/Environment/Terrain/Terrain.cpp Diff

Modified /trunk/Source Code/Environment/Vegetation/Vegetation.cpp Diff

Modified /trunk/Source Code/Environment/Water/Water.cpp Diff

Modified /trunk/Source Code/GUI/GUI.cpp Diff

Modified /trunk/Source Code/Geometry/Animations/AnimationController.cpp Diff

Modified /trunk/Source Code/Geometry/Animations/AnimationEvaluator.cpp Diff

Modified /trunk/Source Code/Geometry/Animations/Headers/AnimationController.h Diff

Modified /trunk/Source Code/Geometry/Animations/Headers/AnimationEvaluator.h Diff

Modified /trunk/Source Code/Geometry/Importer/DVDConverter.cpp Diff

Modified /trunk/Source Code/Geometry/Importer/Headers/DVDConverter.h Diff

Modified /trunk/Source Code/Geometry/Shapes/Headers/Mesh.h Diff

Modified /trunk/Source Code/Geometry/Shapes/Headers/Object3D.h Diff

Modified /trunk/Source Code/Geometry/Shapes/Headers/SkinnedSubMesh.h Diff

Modified /trunk/Source Code/Geometry/Shapes/Headers/SubMesh.h Diff

Modified /trunk/Source Code/Geometry/Shapes/Mesh.cpp Diff

Modified /trunk/Source Code/Geometry/Shapes/Object3D.cpp Diff

Modified /trunk/Source Code/Geometry/Shapes/SkinnedSubMesh.cpp Diff

Modified /trunk/Source Code/Geometry/Shapes/SubMesh.cpp Diff

Modified /trunk/Source Code/Graphs/Components/AnimationComponent.cpp Diff

Modified /trunk/Source Code/Graphs/Components/Headers/AnimationComponent.h Diff

Modified /trunk/Source Code/Graphs/Components/Headers/SGNComponent.h Diff

Modified /trunk/Source Code/Graphs/Headers/SceneNode.h Diff

Modified /trunk/Source Code/Graphs/SceneNode.cpp Diff

Modified /trunk/Source Code/Hardware/Video/Buffers/VertexBuffer/Headers/VertexBuffer.h Diff

Modified /trunk/Source Code/Hardware/Video/GFXDevice.cpp Diff

Modified /trunk/Source Code/Hardware/Video/Headers/GFXDevice.h Diff

Modified /trunk/Source Code/Hardware/Video/Headers/RenderInstance.h Diff

Modified /trunk/Source Code/Hardware/Video/OpenGL/Buffers/VertexBuffer/Headers/glVertexArray.h Diff

Modified /trunk/Source Code/Hardware/Video/OpenGL/Buffers/VertexBuffer/glVertexArray.cpp Diff

Modified /trunk/Source Code/Hardware/Video/OpenGL/GLFWWrapper.cpp Diff

Modified /trunk/Source Code/Managers/LightManager.cpp Diff

Modified /trunk/VCData/Divide VS2013.sln Diff

Modified /trunk/VCData/Divide VS2013.v12.suo Diff

Modified /trunk/VCData/VisualStudioProjects/DIVIDE_VS2013.vcxproj Diff

Modified /trunk/VCData/VisualStudioProjects/Divide-Hardware.vcxproj Diff

Modified /trunk/localisation/enGB.ini Diff