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Changeset 269

Committed by IonutCava on Wed 04 Jun, 2014 12:56:45 +0000

Commit Message:

[Ionut] [[BR]]
- All texture objects now properly allocate storage using glTextureStorage*D(w-w/o Multisampled) [[BR]]
- Removed useless “format” element from TextureDescriptor. Format is deduced from the internal format specified (RGBA8 uses RGBA. RG32F uses RG) [[BR]]
- Use GLM only with radians [[BR]]

Changes

Added /trunk/XML/Scenes/WarScene/navMeshes/WarScene_root_node.ig

Added /trunk/XML/Scenes/WarScene/navMeshes/WarScene_root_node.nm

Modified /trunk/Divide-Client.exe Diff

Modified /trunk/Divide-Server.exe Diff

Modified /trunk/Source Code/Environment/Water/Water.cpp Diff

Modified /trunk/Source Code/Hardware/Video/GFXDevice.cpp Diff

Modified /trunk/Source Code/Hardware/Video/OpenGL/Buffers/FrameBuffer/glFrameBuffer.cpp Diff

Modified /trunk/Source Code/Hardware/Video/OpenGL/Shaders/glShaderProgram.cpp Diff

Modified /trunk/Source Code/Hardware/Video/OpenGL/Textures/Headers/glTexture.h Diff

Modified /trunk/Source Code/Hardware/Video/OpenGL/Textures/glTexture.cpp Diff

Modified /trunk/Source Code/Hardware/Video/OpenGL/gluOverrides.cpp Diff

Modified /trunk/Source Code/Hardware/Video/Textures/Headers/TextureDescriptor.h Diff

Modified /trunk/Source Code/Hardware/Video/Textures/Texture.cpp Diff

Modified /trunk/Source Code/Rendering/DeferredShadingRenderer.cpp Diff

Modified /trunk/Source Code/Rendering/Lighting/ShadowMapping/CascadedShadowMaps.cpp Diff

Modified /trunk/Source Code/Rendering/Lighting/ShadowMapping/CubeShadowMap.cpp Diff

Modified /trunk/Source Code/Rendering/Lighting/ShadowMapping/SingleShadowMap.cpp Diff

Modified /trunk/Source Code/Rendering/PostFX/CustomOperators/BloomPreRenderOperator.cpp Diff

Modified /trunk/Source Code/Rendering/PostFX/CustomOperators/DoFPreRenderOperator.cpp Diff

Modified /trunk/Source Code/Rendering/PostFX/CustomOperators/FXAAPreRenderOperator.cpp Diff

Modified /trunk/Source Code/Rendering/PostFX/CustomOperators/SSAOPreRenderOperator.cpp Diff

Modified /trunk/Source Code/Rendering/RenderPass/Reflector.cpp Diff

Modified /trunk/VCData/Divide VS2013.sdf Diff