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Changeset 265

Committed by k1ngp1n on Tue 27 May, 2014 19:47:56 +0000

Commit Message:

[Ionut] [[BR]]
- reworked uniform buffer binding [[BR]]
- modified framebuffer mipmap update [[BR]]

Changes

Removed /trunk/nvToolsExt64_1.dll

Modified /trunk Diff

Modified /trunk/Divide-Client.exe Diff

Modified /trunk/Source Code/Core/Math/Headers/MathVectors.h Diff

Modified /trunk/Source Code/Environment/Terrain/TerrainLoader.cpp Diff

Modified /trunk/Source Code/Environment/Vegetation/Vegetation.cpp Diff

Modified /trunk/Source Code/GUI/GUIConsole.cpp Diff

Modified /trunk/Source Code/Geometry/Material/Material.cpp Diff

Modified /trunk/Source Code/Hardware/Video/Buffers/FrameBuffer/Headers/FrameBuffer.h Diff

Modified /trunk/Source Code/Hardware/Video/Direct3D/Buffers/FrameBuffer/Headers/d3dRenderTarget.h Diff

Modified /trunk/Source Code/Hardware/Video/Direct3D/Buffers/FrameBuffer/d3dRenderTarget.cpp Diff

Modified /trunk/Source Code/Hardware/Video/Headers/RenderAPIEnums.h Diff

Modified /trunk/Source Code/Hardware/Video/OpenGL/Buffers/FrameBuffer/Headers/glFrameBuffer.h Diff

Modified /trunk/Source Code/Hardware/Video/OpenGL/Buffers/FrameBuffer/glFrameBuffer.cpp Diff

Modified /trunk/Source Code/Hardware/Video/OpenGL/Buffers/VertexBuffer/Headers/glVertexArray.h Diff

Modified /trunk/Source Code/Hardware/Video/OpenGL/GLFWWrapper.cpp Diff

Modified /trunk/Source Code/Hardware/Video/OpenGL/GLStates.cpp Diff

Modified /trunk/Source Code/Hardware/Video/OpenGL/Headers/GLWrapper.h Diff

Modified /trunk/Source Code/Hardware/Video/OpenGL/Shaders/Headers/glShaderProgram.h Diff

Modified /trunk/Source Code/Hardware/Video/OpenGL/Shaders/Headers/glUniformBufferObject.h Diff

Modified /trunk/Source Code/Hardware/Video/OpenGL/Shaders/glShaderProgram.cpp Diff

Modified /trunk/Source Code/Hardware/Video/OpenGL/Shaders/glUniformBufferObject.cpp Diff

Modified /trunk/Source Code/Hardware/Video/RenderStateBlock.cpp Diff

Modified /trunk/Source Code/Hardware/Video/Shaders/Headers/ShaderProgram.h Diff

Modified /trunk/Source Code/Hardware/Video/Shaders/ShaderProgram.cpp Diff

Modified /trunk/Source Code/Rendering/DeferredShadingRenderer.cpp Diff

Modified /trunk/Source Code/Rendering/Lighting/Headers/Light.h Diff

Modified /trunk/Source Code/Rendering/Lighting/Light.cpp Diff

Modified /trunk/Source Code/Rendering/Lighting/ShadowMapping/CascadedShadowMaps.cpp Diff

Modified /trunk/Source Code/Rendering/Lighting/ShadowMapping/ShadowMap.cpp Diff

Modified /trunk/Source Code/Rendering/PostFX/CustomOperators/BloomPreRenderOperator.cpp Diff

Modified /trunk/VCData/Divide VS2013.sdf Diff

Modified /trunk/VCData/Divide VS2013.sln Diff

Modified /trunk/VCData/Divide VS2013.v12.suo Diff

Modified /trunk/XML/Scenes/MainScene/terrain.xml Diff

Modified /trunk/assets/shaders/GLSL/DeferredShadingPass1.glsl Diff

Modified /trunk/assets/shaders/GLSL/DeferredShadingPass2.glsl Diff

Modified /trunk/assets/shaders/GLSL/FXAA.glsl Diff

Modified /trunk/assets/shaders/GLSL/ImmediateModeEmulation.glsl Diff

Modified /trunk/assets/shaders/GLSL/blur.glsl Diff

Modified /trunk/assets/shaders/GLSL/bright.glsl Diff

Modified /trunk/assets/shaders/GLSL/common/lightInput.cmn Diff

Modified /trunk/assets/shaders/GLSL/depthPass.glsl Diff

Modified /trunk/assets/shaders/GLSL/fragmentAtoms/bumpMapping.frag Diff

Modified /trunk/assets/shaders/GLSL/fragmentAtoms/phong_light_loop.frag Diff

Modified /trunk/assets/shaders/GLSL/fragmentAtoms/shadow_directional.frag Diff

Modified /trunk/assets/shaders/GLSL/fragmentAtoms/terrainSplatting.frag Diff

Modified /trunk/assets/shaders/GLSL/fragmentAtoms/texturing.frag Diff

Modified /trunk/assets/shaders/GLSL/particles.glsl Diff

Modified /trunk/assets/shaders/GLSL/postProcessing.glsl Diff

Modified /trunk/assets/shaders/GLSL/sky.glsl Diff

Modified /trunk/assets/shaders/GLSL/terrain.glsl Diff

Modified /trunk/assets/shaders/GLSL/vertexAtoms/vbInputData.vert Diff