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Changeset 259

Committed by k1ngp1n on Sun 27 Apr, 2014 18:24:52 +0000

Commit Message:

[Ionut][[BR]]
- Implemented Exponential Stable Cascaded Shadow Maps for directional lights (still buggy, but basically working) [[BR]]
— CSM settings (resolution, number of splits, etc) are part of the scene render state [[BR]]
- SGN can skip rendering for the current frame if they are not ready (e.g. OnDraw can now return false or materials can fail to bind) [[BR]]
- Frustum class is now using the Plane class [[BR]]
- Removed Math SIMD implementation as the compiler generated code will always be faster and safer [[BR]]
- Added a “STUBBED” macro for outputing to the error stream of important messages (instead of using #pragma message) [[BR]]
- Added “freeze time” logic to pause/resume updates with or without freezing the GUI too [[BR]]
- Added “processGUI” method the every Scene class to separate time-sensitive GUI updates from game logic loop [[BR]]
- GLSL <-> Vertex Buffer bind locations are automatically set for every vertex shader [[BR]]
- Added basic support for compute shaders [[BR]]
- Removed most OS define checks to make porting to a new platform easier [[BR]]
- Texture transparency check per-pixel is now using OpenMP [[BR]]
- Texture samplers can now set a border color for CLAMP_TO_BORDER wrap mode [[BR]]
- Removed “Object” suffix from GFX Classes (pixel buffer, vertex buffer, frame buffer, etc) [[BR]]
- Stop processing scene input when application looses focus [[BR]]
- SceneGraphNode class is now responsible for updating SGNComponents on draw and calling its _node’s OnDraw method [[BR]]
- UBOs can now list all of the active uniforms inside a block with info such as type and offset [[BR]]
- Removed deprecated ‘GLCheck’ macro [[BR]]
- A lot of bug fixes and performance improvements in various places [[BR]]

Changes

Added /trunk/Source Code/Hardware/Input/InputInterface.cpp

Added /trunk/Source Code/Hardware/Video/Buffers/FrameBuffer

Added /trunk/Source Code/Hardware/Video/Buffers/FrameBuffer/FrameBuffer.cpp

Added /trunk/Source Code/Hardware/Video/Buffers/FrameBuffer/Headers

Added /trunk/Source Code/Hardware/Video/Buffers/FrameBuffer/Headers/FrameBuffer.h

Added /trunk/Source Code/Hardware/Video/Buffers/PixelBuffer

Added /trunk/Source Code/Hardware/Video/Buffers/PixelBuffer/Headers

Added /trunk/Source Code/Hardware/Video/Buffers/PixelBuffer/Headers/PixelBuffer.h

Added /trunk/Source Code/Hardware/Video/Buffers/VertexBuffer

Added /trunk/Source Code/Hardware/Video/Buffers/VertexBuffer/Headers

Added /trunk/Source Code/Hardware/Video/Buffers/VertexBuffer/Headers/GenericVertexData.h

Added /trunk/Source Code/Hardware/Video/Buffers/VertexBuffer/Headers/VertexBuffer.h

Added /trunk/Source Code/Hardware/Video/Direct3D/Buffers/FrameBuffer

Added /trunk/Source Code/Hardware/Video/Direct3D/Buffers/FrameBuffer/Headers

Added /trunk/Source Code/Hardware/Video/Direct3D/Buffers/FrameBuffer/Headers/d3dRenderTarget.h

Added /trunk/Source Code/Hardware/Video/Direct3D/Buffers/FrameBuffer/d3dRenderTarget.cpp

Added /trunk/Source Code/Hardware/Video/Direct3D/Buffers/PixelBuffer

Added /trunk/Source Code/Hardware/Video/Direct3D/Buffers/PixelBuffer/Headers

Added /trunk/Source Code/Hardware/Video/Direct3D/Buffers/PixelBuffer/Headers/d3dPixelBuffer.h

Added /trunk/Source Code/Hardware/Video/Direct3D/Buffers/PixelBuffer/d3dPixelBuffer.cpp

Added /trunk/Source Code/Hardware/Video/Direct3D/Buffers/VertexBuffer

Added /trunk/Source Code/Hardware/Video/Direct3D/Buffers/VertexBuffer/Headers

Added /trunk/Source Code/Hardware/Video/Direct3D/Buffers/VertexBuffer/Headers/d3dGenericVertexData.h

Added /trunk/Source Code/Hardware/Video/Direct3D/Buffers/VertexBuffer/Headers/d3dVertexBuffer.h

Added /trunk/Source Code/Hardware/Video/Direct3D/Buffers/VertexBuffer/d3dVertexBuffer.cpp

Added /trunk/Source Code/Hardware/Video/OpenGL/Buffers/FrameBuffer

Added /trunk/Source Code/Hardware/Video/OpenGL/Buffers/FrameBuffer/Headers

Added /trunk/Source Code/Hardware/Video/OpenGL/Buffers/FrameBuffer/Headers/glFrameBuffer.h

Added /trunk/Source Code/Hardware/Video/OpenGL/Buffers/FrameBuffer/glFrameBuffer.cpp

Added /trunk/Source Code/Hardware/Video/OpenGL/Buffers/PixelBuffer

Added /trunk/Source Code/Hardware/Video/OpenGL/Buffers/PixelBuffer/Headers

Added /trunk/Source Code/Hardware/Video/OpenGL/Buffers/PixelBuffer/Headers/glPixelBuffer.h

Added /trunk/Source Code/Hardware/Video/OpenGL/Buffers/PixelBuffer/glPixelBuffer.cpp

Added /trunk/Source Code/Hardware/Video/OpenGL/Buffers/VertexBuffer

Added /trunk/Source Code/Hardware/Video/OpenGL/Buffers/VertexBuffer/Headers

Added /trunk/Source Code/Hardware/Video/OpenGL/Buffers/VertexBuffer/Headers/glGenericVertexData.h

Added /trunk/Source Code/Hardware/Video/OpenGL/Buffers/VertexBuffer/Headers/glVertexArray.h

Added /trunk/Source Code/Hardware/Video/OpenGL/Buffers/VertexBuffer/glGenericVertexData.cpp

Added /trunk/Source Code/Hardware/Video/OpenGL/Buffers/VertexBuffer/glVertexArray.cpp

Added /trunk/Source Code/Rendering/Lighting/ShadowMapping/CascadedShadowMaps.cpp

Added /trunk/Source Code/Rendering/Lighting/ShadowMapping/Headers/CascadedShadowMaps.h

Added /trunk/assets/shaders/GLSL/fbPreview.glsl

Added /trunk/assets/shaders/GLSL/vertexAtoms/clippingPlanes.vert

Added /trunk/assets/shaders/GLSL/vertexAtoms/vbInputData.vert

Removed /trunk/Source Code/Core/Math/Headers/MathFPU.h

Removed /trunk/Source Code/Core/Math/Headers/MathSIMD.h

Removed /trunk/Source Code/Hardware/Video/Buffers/FrameBufferObject

Removed /trunk/Source Code/Hardware/Video/Buffers/PixelBufferObject

Removed /trunk/Source Code/Hardware/Video/Buffers/VertexBufferObject

Removed /trunk/Source Code/Hardware/Video/Direct3D/Buffers/FrameBufferObject

Removed /trunk/Source Code/Hardware/Video/Direct3D/Buffers/PixelBufferObject

Removed /trunk/Source Code/Hardware/Video/Direct3D/Buffers/VertexBufferObject

Removed /trunk/Source Code/Hardware/Video/OpenGL/Buffers/FrameBufferObject

Removed /trunk/Source Code/Hardware/Video/OpenGL/Buffers/PixelBufferObject

Removed /trunk/Source Code/Hardware/Video/OpenGL/Buffers/VertexBufferObject

Removed /trunk/Source Code/Rendering/Lighting/ShadowMapping/Headers/ParallelSplitShadowMaps.h

Removed /trunk/Source Code/Rendering/Lighting/ShadowMapping/ParallelSplitShadowMaps.cpp

Removed /trunk/assets/shaders/GLSL/fboPreview.glsl

Removed /trunk/assets/shaders/GLSL/vertexAtoms/vboInputData.vert

Modified /trunk/Divide-Client.exe Diff

Modified /trunk/Divide-Server.exe Diff

Modified /trunk/Source Code/AI/ActionInterface/AITeam.cpp Diff

Modified /trunk/Source Code/AI/PathFinding/NavMeshes/NavMeshLoader.cpp Diff

Modified /trunk/Source Code/AI/PathFinding/Waypoints/Waypoint.cpp Diff

Modified /trunk/Source Code/Core/ApplicationTimer.cpp Diff

Modified /trunk/Source Code/Core/Headers/Application.h Diff

Modified /trunk/Source Code/Core/Headers/ApplicationTimer.h Diff

Modified /trunk/Source Code/Core/Headers/Kernel.h Diff

Modified /trunk/Source Code/Core/Kernel.cpp Diff

Modified /trunk/Source Code/Core/Math/BoundingVolumes/Headers/BoundingBox.h Diff

Modified /trunk/Source Code/Core/Math/Headers/MathClasses.h Diff

Modified /trunk/Source Code/Core/Math/Headers/MathHelper.h Diff

Modified /trunk/Source Code/Core/Math/Headers/MathVectors-Inl.h Diff

Modified /trunk/Source Code/Core/Math/Headers/MathVectors.h Diff

Modified /trunk/Source Code/Core/Math/Headers/Plane.h Diff

Modified /trunk/Source Code/Core/Math/Headers/Quaternion.h Diff

Modified /trunk/Source Code/Core/Math/MathClasses.cpp Diff

Modified /trunk/Source Code/Core/Resources/ConcreteLoaders/ShaderProgramLoaderImpl.cpp Diff

Modified /trunk/Source Code/Core/Resources/ConcreteLoaders/WaterPlaneLoaderImpl.cpp Diff

Modified /trunk/Source Code/Core/Resources/Resource.cpp Diff

Modified /trunk/Source Code/DivideSever/Utility/Headers/MathClasses.h Diff

Modified /trunk/Source Code/Dynamics/Entities/Particles/Headers/ParticleEmitter.h Diff

Modified /trunk/Source Code/Dynamics/Entities/Particles/ParticleEmitter.cpp Diff

Modified /trunk/Source Code/Dynamics/Entities/Triggers/Headers/Trigger.h Diff

Modified /trunk/Source Code/Dynamics/Entities/Units/Headers/Unit.h Diff

Modified /trunk/Source Code/Dynamics/Physics/PhysX/PhysX.cpp Diff

Modified /trunk/Source Code/Dynamics/Physics/PhysX/PhysXSceneInterface.cpp Diff

Modified /trunk/Source Code/Environment/Sky/Headers/Sky.h Diff

Modified /trunk/Source Code/Environment/Sky/Sky.cpp Diff

Modified /trunk/Source Code/Environment/Terrain/Headers/Terrain.h Diff

Modified /trunk/Source Code/Environment/Terrain/Headers/TerrainChunk.h Diff

Modified /trunk/Source Code/Environment/Terrain/Quadtree/Headers/Quadtree.h Diff

Modified /trunk/Source Code/Environment/Terrain/Quadtree/Headers/QuadtreeNode.h Diff

Modified /trunk/Source Code/Environment/Terrain/Quadtree/Quadtree.cpp Diff

Modified /trunk/Source Code/Environment/Terrain/Quadtree/QuadtreeNode.cpp Diff

Modified /trunk/Source Code/Environment/Terrain/Terrain.cpp Diff

Modified /trunk/Source Code/Environment/Terrain/TerrainChunk.cpp Diff

Modified /trunk/Source Code/Environment/Terrain/TerrainLoader.cpp Diff

Modified /trunk/Source Code/Environment/Vegetation/Headers/Vegetation.h Diff

Modified /trunk/Source Code/Environment/Vegetation/Vegetation.cpp Diff

Modified /trunk/Source Code/Environment/Water/Headers/Water.h Diff

Modified /trunk/Source Code/Environment/Water/Water.cpp Diff

Modified /trunk/Source Code/GUI/GUI.cpp Diff

Modified /trunk/Source Code/GUI/GUISplash.cpp Diff

Modified /trunk/Source Code/Geometry/Animations/AnimationController.cpp Diff

Modified /trunk/Source Code/Geometry/Importer/DVDConverter.cpp Diff

Modified /trunk/Source Code/Geometry/Material/Headers/Material.h Diff

Modified /trunk/Source Code/Geometry/Material/Material.cpp Diff

Modified /trunk/Source Code/Geometry/Shapes/Headers/Mesh.h Diff

Modified /trunk/Source Code/Geometry/Shapes/Headers/Object3D.h Diff

Modified /trunk/Source Code/Geometry/Shapes/Headers/Predefined/Box3D.h Diff

Modified /trunk/Source Code/Geometry/Shapes/Headers/Predefined/Quad3D.h Diff

Modified /trunk/Source Code/Geometry/Shapes/Headers/Predefined/Sphere3D.h Diff

Modified /trunk/Source Code/Geometry/Shapes/Headers/Predefined/Text3D.h Diff

Modified /trunk/Source Code/Geometry/Shapes/Headers/SkinnedSubMesh.h Diff

Modified /trunk/Source Code/Geometry/Shapes/Headers/SubMesh.h Diff

Modified /trunk/Source Code/Geometry/Shapes/Object3D.cpp Diff

Modified /trunk/Source Code/Geometry/Shapes/SkinnedSubMesh.cpp Diff

Modified /trunk/Source Code/Geometry/Shapes/SubMesh.cpp Diff

Modified /trunk/Source Code/Graphs/Components/Headers/SGNComponent.h Diff

Modified /trunk/Source Code/Graphs/Components/PhysicsComponent.cpp Diff

Modified /trunk/Source Code/Graphs/Headers/SceneGraph.h Diff

Modified /trunk/Source Code/Graphs/Headers/SceneGraphNode.h Diff

Modified /trunk/Source Code/Graphs/Headers/SceneNode.h Diff

Modified /trunk/Source Code/Graphs/Headers/SceneNodeRenderState.h Diff

Modified /trunk/Source Code/Graphs/SGNRenderCalls.cpp Diff

Modified /trunk/Source Code/Graphs/SceneGraph.cpp Diff

Modified /trunk/Source Code/Graphs/SceneGraphNode.cpp Diff

Modified /trunk/Source Code/Graphs/SceneNode.cpp Diff

Modified /trunk/Source Code/Graphs/SceneNodeRenderState.cpp Diff

Modified /trunk/Source Code/Hardware/Input/Headers/InputInterface.h Diff

Modified /trunk/Source Code/Hardware/Platform/Headers/PlatformDefines.h Diff

Modified /trunk/Source Code/Hardware/Video/Direct3D/DXWrapper.cpp Diff

Modified /trunk/Source Code/Hardware/Video/Direct3D/Headers/DXWrapper.h Diff

Modified /trunk/Source Code/Hardware/Video/Direct3D/Shaders/Headers/d3dShaderProgram.h Diff

Modified /trunk/Source Code/Hardware/Video/GFXDevice.cpp Diff

Modified /trunk/Source Code/Hardware/Video/Headers/GFXDevice.h Diff

Modified /trunk/Source Code/Hardware/Video/Headers/ImmediateModeEmulation.h Diff

Modified /trunk/Source Code/Hardware/Video/Headers/RenderAPIEnums.h Diff

Modified /trunk/Source Code/Hardware/Video/Headers/RenderAPIWrapper.h Diff

Modified /trunk/Source Code/Hardware/Video/OpenGL/GLEntities.cpp Diff

Modified /trunk/Source Code/Hardware/Video/OpenGL/GLError.cpp Diff

Modified /trunk/Source Code/Hardware/Video/OpenGL/GLFWWrapper.cpp Diff

Modified /trunk/Source Code/Hardware/Video/OpenGL/GLStates.cpp Diff

Modified /trunk/Source Code/Hardware/Video/OpenGL/GLWrapper.cpp Diff

Modified /trunk/Source Code/Hardware/Video/OpenGL/Headers/GLWrapper.h Diff

Modified /trunk/Source Code/Hardware/Video/OpenGL/Headers/glImmediateModeEmulation.h Diff

Modified /trunk/Source Code/Hardware/Video/OpenGL/Headers/glResources.h Diff

Modified /trunk/Source Code/Hardware/Video/OpenGL/Shaders/Headers/glShaderProgram.h Diff

Modified /trunk/Source Code/Hardware/Video/OpenGL/Shaders/Headers/glUniformBufferObject.h Diff

Modified /trunk/Source Code/Hardware/Video/OpenGL/Shaders/glShader.cpp Diff

Modified /trunk/Source Code/Hardware/Video/OpenGL/Shaders/glShaderProgram.cpp Diff

Modified /trunk/Source Code/Hardware/Video/OpenGL/Shaders/glUniformBufferObject.cpp Diff

Modified /trunk/Source Code/Hardware/Video/OpenGL/Text/Headers/glfontstash.h Diff

Modified /trunk/Source Code/Hardware/Video/OpenGL/Textures/Headers/glTexture.h Diff

Modified /trunk/Source Code/Hardware/Video/OpenGL/Textures/glSamplerOject.cpp Diff

Modified /trunk/Source Code/Hardware/Video/OpenGL/Textures/glTexture.cpp Diff

Modified /trunk/Source Code/Hardware/Video/OpenGL/glEnumTable.cpp Diff

Modified /trunk/Source Code/Hardware/Video/OpenGL/glImmediateModeEmulation.cpp Diff

Modified /trunk/Source Code/Hardware/Video/OpenGL/glRenderStateBlock.cpp Diff

Modified /trunk/Source Code/Hardware/Video/OpenGL/gluOverrides.cpp Diff

Modified /trunk/Source Code/Hardware/Video/Shaders/Headers/Shader.h Diff

Modified /trunk/Source Code/Hardware/Video/Shaders/Headers/ShaderProgram.h Diff

Modified /trunk/Source Code/Hardware/Video/Shaders/ShaderProgram.cpp Diff

Modified /trunk/Source Code/Hardware/Video/Textures/Headers/TextureDescriptor.h Diff

Modified /trunk/Source Code/Hardware/Video/Textures/Texture.cpp Diff

Modified /trunk/Source Code/Libs/includes/DivideNetworking/Utility/PlatformDefines.h Diff

Modified /trunk/Source Code/Libs/src/GLIM/glimBatch.cpp Diff

Modified /trunk/Source Code/Managers/Headers/LightManager.h Diff

Modified /trunk/Source Code/Managers/Headers/RenderPassManager.h Diff

Modified /trunk/Source Code/Managers/Headers/SceneManager.h Diff

Modified /trunk/Source Code/Managers/LightManager.cpp Diff

Modified /trunk/Source Code/Managers/RenderPassManager.cpp Diff

Modified /trunk/Source Code/Managers/SceneManager.cpp Diff

Modified /trunk/Source Code/Managers/ShaderManager.cpp Diff

Modified /trunk/Source Code/Rendering/Camera/Camera.cpp Diff

Modified /trunk/Source Code/Rendering/Camera/Headers/Camera.h Diff

Modified /trunk/Source Code/Rendering/DeferredShadingRenderer.cpp Diff

Modified /trunk/Source Code/Rendering/Frustum.cpp Diff

Modified /trunk/Source Code/Rendering/Headers/DeferredShadingRenderer.h Diff

Modified /trunk/Source Code/Rendering/Headers/Frustum.h Diff

Modified /trunk/Source Code/Rendering/Lighting/DirectionalLight.cpp Diff

Modified /trunk/Source Code/Rendering/Lighting/Headers/DirectionalLight.h Diff

Modified /trunk/Source Code/Rendering/Lighting/Headers/Light.h Diff

Modified /trunk/Source Code/Rendering/Lighting/Headers/PointLight.h Diff

Modified /trunk/Source Code/Rendering/Lighting/Headers/SpotLight.h Diff

Modified /trunk/Source Code/Rendering/Lighting/Light.cpp Diff

Modified /trunk/Source Code/Rendering/Lighting/PointLight.cpp Diff

Modified /trunk/Source Code/Rendering/Lighting/ShadowMapping/CubeShadowMap.cpp Diff

Modified /trunk/Source Code/Rendering/Lighting/ShadowMapping/Headers/CubeShadowMap.h Diff

Modified /trunk/Source Code/Rendering/Lighting/ShadowMapping/Headers/ShadowMap.h Diff

Modified /trunk/Source Code/Rendering/Lighting/ShadowMapping/Headers/SingleShadowMap.h Diff

Modified /trunk/Source Code/Rendering/Lighting/ShadowMapping/ShadowMap.cpp Diff

Modified /trunk/Source Code/Rendering/Lighting/ShadowMapping/SingleShadowMap.cpp Diff

Modified /trunk/Source Code/Rendering/Lighting/SpotLight.cpp Diff

Modified /trunk/Source Code/Rendering/PostFX/CustomOperators/BloomPreRenderOperator.cpp Diff

Modified /trunk/Source Code/Rendering/PostFX/CustomOperators/DoFPreRenderOperator.cpp Diff

Modified /trunk/Source Code/Rendering/PostFX/CustomOperators/FXAAPreRenderOperator.cpp Diff

Modified /trunk/Source Code/Rendering/PostFX/CustomOperators/Headers/BloomPreRenderOperator.h Diff

Modified /trunk/Source Code/Rendering/PostFX/CustomOperators/Headers/DoFPreRenderOperator.h Diff

Modified /trunk/Source Code/Rendering/PostFX/CustomOperators/Headers/FXAAPreRenderOperator.h Diff

Modified /trunk/Source Code/Rendering/PostFX/CustomOperators/Headers/SSAOPreRenderOperator.h Diff

Modified /trunk/Source Code/Rendering/PostFX/CustomOperators/SSAOPreRenderOperator.cpp Diff

Modified /trunk/Source Code/Rendering/PostFX/Headers/PostFX.h Diff

Modified /trunk/Source Code/Rendering/PostFX/Headers/PreRenderOperator.h Diff

Modified /trunk/Source Code/Rendering/PostFX/Headers/PreRenderStage.h Diff

Modified /trunk/Source Code/Rendering/PostFX/Headers/PreRenderStageBuilder.h Diff

Modified /trunk/Source Code/Rendering/PostFX/PostFX.cpp Diff

Modified /trunk/Source Code/Rendering/RenderPass/Headers/Reflector.h Diff

Modified /trunk/Source Code/Rendering/RenderPass/Headers/RenderQueue.h Diff

Modified /trunk/Source Code/Rendering/RenderPass/Reflector.cpp Diff

Modified /trunk/Source Code/Rendering/RenderPass/RenderBin.cpp Diff

Modified /trunk/Source Code/Rendering/RenderPass/RenderPassCuller.cpp Diff

Modified /trunk/Source Code/Rendering/RenderPass/RenderQueue.cpp Diff

Modified /trunk/Source Code/Scenes/AITenisScene/AITenisScene.cpp Diff

Modified /trunk/Source Code/Scenes/AITenisScene/Headers/AITenisScene.h Diff

Modified /trunk/Source Code/Scenes/FlashScene/FlashScene.cpp Diff

Modified /trunk/Source Code/Scenes/FlashScene/Headers/FlashScene.h Diff

Modified /trunk/Source Code/Scenes/Headers/Scene.h Diff

Modified /trunk/Source Code/Scenes/Headers/SceneState.h Diff

Modified /trunk/Source Code/Scenes/MainScene/Headers/MainScene.h Diff

Modified /trunk/Source Code/Scenes/MainScene/MainScene.cpp Diff

Modified /trunk/Source Code/Scenes/NetworkScene/Headers/NetworkScene.h Diff

Modified /trunk/Source Code/Scenes/NetworkScene/NetworkScene.cpp Diff

Modified /trunk/Source Code/Scenes/PhysXScene/Headers/PhysXScene.h Diff

Modified /trunk/Source Code/Scenes/PhysXScene/PhysXScene.cpp Diff

Modified /trunk/Source Code/Scenes/PingPongScene/Headers/PingPongScene.h Diff

Modified /trunk/Source Code/Scenes/PingPongScene/PingPongScene.cpp Diff

Modified /trunk/Source Code/Scenes/Scene.cpp Diff

Modified /trunk/Source Code/Scenes/SceneInput.cpp Diff

Modified /trunk/Source Code/Scenes/WarScene/Headers/WarScene.h Diff

Modified /trunk/Source Code/Scenes/WarScene/WarScene.cpp Diff

Modified /trunk/Source Code/Utility/Headers/Localization.h Diff

Modified /trunk/Source Code/Utility/Localization.cpp Diff

Modified /trunk/Source Code/Utility/XMLParser.cpp Diff

Modified /trunk/Source Code/config.h Diff

Modified /trunk/Source Code/core.h Diff

Modified /trunk/VCData/Divide VS2013.sdf Diff

Modified /trunk/VCData/Divide VS2013.v12.suo Diff

Modified /trunk/VCData/VisualStudioProjects/DIVIDE_VS2013.vcxproj Diff

Modified /trunk/VCData/VisualStudioProjects/DIVIDE_VS2013.vcxproj.filters Diff

Modified /trunk/VCData/VisualStudioProjects/Divide-Hardware.vcxproj Diff

Modified /trunk/VCData/VisualStudioProjects/Divide-Hardware.vcxproj.filters Diff

Modified /trunk/VCData/VisualStudioProjects/Divide-Networking.vcxproj Diff

Modified /trunk/XML/Scenes/PingPongScene/assets.xml Diff

Modified /trunk/assets/shaders/GLSL/DeferredShadingPass1.glsl Diff

Modified /trunk/assets/shaders/GLSL/FXAA.glsl Diff

Modified /trunk/assets/shaders/GLSL/ImmediateModeEmulation.glsl Diff

Modified /trunk/assets/shaders/GLSL/common/lightInput.cmn Diff

Modified /trunk/assets/shaders/GLSL/depthPass.glsl Diff

Modified /trunk/assets/shaders/GLSL/fragmentAtoms/bumpMapping.frag Diff

Modified /trunk/assets/shaders/GLSL/fragmentAtoms/lightingDefaults.frag Diff

Modified /trunk/assets/shaders/GLSL/fragmentAtoms/phong_light_loop.frag Diff

Modified /trunk/assets/shaders/GLSL/fragmentAtoms/phong_lighting.frag Diff

Modified /trunk/assets/shaders/GLSL/fragmentAtoms/shadowMapping.frag Diff

Modified /trunk/assets/shaders/GLSL/fragmentAtoms/shadow_directional.frag Diff

Modified /trunk/assets/shaders/GLSL/fragmentAtoms/shadow_point.frag Diff

Modified /trunk/assets/shaders/GLSL/fragmentAtoms/shadow_spot.frag Diff

Modified /trunk/assets/shaders/GLSL/geometryAtoms/inOut.geom Diff

Modified /trunk/assets/shaders/GLSL/grass.glsl Diff

Modified /trunk/assets/shaders/GLSL/lighting.glsl Diff

Modified /trunk/assets/shaders/GLSL/particles.glsl Diff

Modified /trunk/assets/shaders/GLSL/sky.glsl Diff

Modified /trunk/assets/shaders/GLSL/terrain.glsl Diff

Modified /trunk/assets/shaders/GLSL/vertexAtoms/boneTransforms.vert Diff

Modified /trunk/assets/shaders/GLSL/vertexAtoms/lightingDefaults.vert Diff

Modified /trunk/assets/shaders/GLSL/vertexAtoms/vertexDefault.vert Diff

Modified /trunk/assets/shaders/GLSL/water.glsl Diff

Modified /trunk/localisation/enGB.ini Diff