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Changeset 253

Committed by k1ngp1n on Wed 09 Apr, 2014 11:30:54 +0000

Commit Message:

[Ionut] [[BR]]
- Split SceneAnimator in global and per-instance data (SceneAnimator and AnimatorComponent) respectively [[BR]]
— Each SceneNode, sharing the same skinned mesh can have different animations with different timings now [[BR]]
- Fixed particle systems' billboarding issues [[BR]]
- More cleaning up of the Material class [[BR]]

Changes

Added /trunk/Source Code/Geometry/Animations/AnimationComponent.cpp

Added /trunk/Source Code/Geometry/Animations/Headers/AnimationComponent.h

Modified /trunk/Divide-Client.exe Diff

Modified /trunk/Divide-Server.exe Diff

Modified /trunk/Source Code/Core/Math/Headers/MathHelper.h Diff

Modified /trunk/Source Code/Core/Math/Headers/MathVectors.h Diff

Modified /trunk/Source Code/Core/Math/MathClasses.cpp Diff

Modified /trunk/Source Code/Core/Resources/Resource.cpp Diff

Modified /trunk/Source Code/DivideSever/Utility/Headers/DataTypes.h Diff

Modified /trunk/Source Code/DivideSever/Utility/Headers/UtilClasses.h Diff

Modified /trunk/Source Code/Dynamics/Entities/Particles/Headers/Particle.h Diff

Modified /trunk/Source Code/Dynamics/Entities/Particles/ParticleEmitter.cpp Diff

Modified /trunk/Source Code/Dynamics/Physics/PhysX/PhysX.cpp Diff

Modified /trunk/Source Code/Dynamics/Physics/PhysX/PhysXSceneInterface.cpp Diff

Modified /trunk/Source Code/Environment/Sky/Sky.cpp Diff

Modified /trunk/Source Code/Geometry/Animations/AnimationController.cpp Diff

Modified /trunk/Source Code/Geometry/Animations/AnimationControllerFileIO.cpp Diff

Modified /trunk/Source Code/Geometry/Animations/Headers/AnimationController.h Diff

Modified /trunk/Source Code/Geometry/Animations/Headers/AnimationEvaluator.h Diff

Modified /trunk/Source Code/Geometry/Animations/Headers/AnimationUtils.h Diff

Modified /trunk/Source Code/Geometry/Importer/DVDConverter.cpp Diff

Modified /trunk/Source Code/Geometry/Importer/Headers/DVDConverter.h Diff

Modified /trunk/Source Code/Geometry/Material/Headers/Material.h Diff

Modified /trunk/Source Code/Geometry/Material/Material.cpp Diff

Modified /trunk/Source Code/Geometry/Shapes/Headers/Mesh.h Diff

Modified /trunk/Source Code/Geometry/Shapes/Headers/SkinnedMesh.h Diff

Modified /trunk/Source Code/Geometry/Shapes/Headers/SkinnedSubMesh.h Diff

Modified /trunk/Source Code/Geometry/Shapes/Headers/SubMesh.h Diff

Modified /trunk/Source Code/Geometry/Shapes/Mesh.cpp Diff

Modified /trunk/Source Code/Geometry/Shapes/Object3D.cpp Diff

Modified /trunk/Source Code/Geometry/Shapes/SkinnedMesh.cpp Diff

Modified /trunk/Source Code/Geometry/Shapes/SkinnedSubMesh.cpp Diff

Modified /trunk/Source Code/Graphs/Headers/SceneGraphNode.h Diff

Modified /trunk/Source Code/Graphs/Headers/SceneNode.h Diff

Modified /trunk/Source Code/Graphs/SGNRenderCalls.cpp Diff

Modified /trunk/Source Code/Graphs/SceneGraphNode.cpp Diff

Modified /trunk/Source Code/Graphs/SceneNode.cpp Diff

Modified /trunk/Source Code/Hardware/Input/Headers/InputInterface.h Diff

Modified /trunk/Source Code/Hardware/Video/GFXDevice.cpp Diff

Modified /trunk/Source Code/Hardware/Video/OpenGL/Buffers/PixelBufferObject/glPixelBufferObject.cpp Diff

Modified /trunk/Source Code/Hardware/Video/OpenGL/GLFWWrapper.cpp Diff

Modified /trunk/Source Code/Managers/LightManager.cpp Diff

Modified /trunk/Source Code/Scenes/CubeScene/CubeScene.cpp Diff

Modified /trunk/Source Code/Scenes/WarScene/WarScene.cpp Diff

Modified /trunk/Source Code/main.cpp Diff

Modified /trunk/VCData/Divide VS2013.sdf Diff

Modified /trunk/VCData/Divide VS2013.sln Diff

Modified /trunk/VCData/Divide VS2013.v12.suo Diff

Modified /trunk/VCData/VisualStudioProjects/DIVIDE_VS2013.vcxproj Diff

Modified /trunk/VCData/VisualStudioProjects/DIVIDE_VS2013.vcxproj.filters Diff

Modified /trunk/VCData/VisualStudioProjects/Divide-Hardware.vcxproj Diff

Modified /trunk/VCData/VisualStudioProjects/Divide-Networking.vcxproj Diff

Modified /trunk/VCData/VisualStudioProjects/Divide-ReCast.vcxproj Diff

Modified /trunk/VCData/VisualStudioProjects/Divide-Server.vcxproj Diff

Modified /trunk/assets/shaders/GLSL/fragmentAtoms/phong_light_loop.frag Diff

Modified /trunk/assets/shaders/GLSL/sky.glsl Diff