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Nextrek

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//
//  AppDelegate.m
//  StoryBoard
//
//  Created by Fabrizio on 29/05/13.
//  Copyright (c) 2013 Odyssey. All rights reserved.
//

#import "AppDelegate.h"
#import <Crashlytics/Crashlytics.h>

#import "LandVC_iPhone.h"
#import "DimensioneParallelaVC.h"
#import "DimensioneParallelaVC_iPad.h"

#import "LandVC_iPad.h"

@implementation AppDelegate

- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions {
    
    self.window = [[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]];
    
    // Override point for customization after application launch.
    if ([[UIDevice currentDevice] userInterfaceIdiom] == UIUserInterfaceIdiomPhone) {
#ifdef JONGLEEN
        [Crashlytics startWithAPIKey:@"712ffbaada6b31026e6cc638e2a14ab166029703"];
        self.landVC_iPhone = [[LandVC_iPhone alloc]  initWithNibName:@"LandVC_iPhone" bundle:nil];
#endif
        
#ifdef DIMENSIONE_PARALLELA
        self.landVC_iPhone = [[DimensioneParallelaVC alloc] initWithNibName:@"DimensioneParallelaVC" bundle:nil];
#endif
        self.window.rootViewController = self.landVC_iPhone;
    } else {
#ifdef JONGLEEN
        self.landVC_iPad = [[LandVC_iPad alloc] initWithNibName:@"LandVC_iPad" bundle:nil];
#endif
#ifdef DIMENSIONE_PARALLELA
        self.landVC_iPad = [[DimensioneParallelaVC_iPad alloc] initWithNibName:@"DimensioneParallelaVC_iPad" bundle:nil];
#endif
        self.window.rootViewController = self.landVC_iPad;
    }
    
    [[UIApplication sharedApplication] setStatusBarHidden:YES];
    
    [self.window makeKeyAndVisible];
    
    return YES;
}

- (void)applicationWillResignActive:(UIApplication *)application
{
    // Sent when the application is about to move from active to inactive state. This can occur for certain types of temporary interruptions (such as an incoming phone call or SMS message) or when the user quits the application and it begins the transition to the background state.
    // Use this method to pause ongoing tasks, disable timers, and throttle down OpenGL ES frame rates. Games should use this method to pause the game.
}

- (void)applicationDidEnterBackground:(UIApplication *)application
{
    // Use this method to release shared resources, save user data, invalidate timers, and store enough application state information to restore your application to its current state in case it is terminated later. 
    // If your application supports background execution, this method is called instead of applicationWillTerminate: when the user quits.
}

- (void)applicationWillEnterForeground:(UIApplication *)application
{
    // Called as part of the transition from the background to the inactive state; here you can undo many of the changes made on entering the background.
}

- (void)applicationDidBecomeActive:(UIApplication *)application
{
    // Restart any tasks that were paused (or not yet started) while the application was inactive. If the application was previously in the background, optionally refresh the user interface.
}

- (void)applicationWillTerminate:(UIApplication *)application
{
    // Called when the application is about to terminate. Save data if appropriate. See also applicationDidEnterBackground:.
}

@end

Commits for Nextrek/iOS/StoryBoard/StoryBoard/AppDelegate.m

Diff revisions: vs.
Revision Author Commited Message
71 Diff Diff FAquili picture FAquili Sun 26 Jan, 2014 17:20:25 +0000

Storyboard
- Dimensione Parallela update

69 FAquili picture FAquili Thu 23 Jan, 2014 14:40:00 +0000

Storyboard real