Subversion Repository Public Repository

Nextrek

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
Microsoft Visual Studio Solution File, Format Version 11.00
# Visual Studio 2008

Project("{2296307F-A7FC-0316-0F71-8A152635658A}") = "3DSpace", "Assembly-CSharp-firstpass.csproj", "{00F6CF95-5700-B975-F4DC-900F15357E37}"
EndProject
Project("{2296307F-A7FC-0316-0F71-8A152635658A}") = "3DSpace", "Assembly-CSharp.csproj", "{B4D89D33-4AEB-7098-060F-0AFB9FEFEED6}"
EndProject
Project("{2296307F-A7FC-0316-0F71-8A152635658A}") = "3DSpace", "Assembly-CSharp-Editor.csproj", "{620E18E4-45AB-2FFC-688D-ABC17A8B4537}"
EndProject
Project("{2296307F-A7FC-0316-0F71-8A152635658A}") = "3DSpace", "Assembly-UnityScript.unityproj", "{7B0E8F87-293F-4275-9CA4-C39EDFBBC68A}"
EndProject
Global
	GlobalSection(SolutionConfigurationPlatforms) = preSolution
		Debug|Any CPU = Debug|Any CPU
		Release|Any CPU = Release|Any CPU
	EndGlobalSection
	GlobalSection(ProjectConfigurationPlatforms) = postSolution
		{00F6CF95-5700-B975-F4DC-900F15357E37}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
		{00F6CF95-5700-B975-F4DC-900F15357E37}.Debug|Any CPU.Build.0 = Debug|Any CPU
		{00F6CF95-5700-B975-F4DC-900F15357E37}.Release|Any CPU.ActiveCfg = Release|Any CPU
		{00F6CF95-5700-B975-F4DC-900F15357E37}.Release|Any CPU.Build.0 = Release|Any CPU
		{B4D89D33-4AEB-7098-060F-0AFB9FEFEED6}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
		{B4D89D33-4AEB-7098-060F-0AFB9FEFEED6}.Debug|Any CPU.Build.0 = Debug|Any CPU
		{B4D89D33-4AEB-7098-060F-0AFB9FEFEED6}.Release|Any CPU.ActiveCfg = Release|Any CPU
		{B4D89D33-4AEB-7098-060F-0AFB9FEFEED6}.Release|Any CPU.Build.0 = Release|Any CPU
		{620E18E4-45AB-2FFC-688D-ABC17A8B4537}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
		{620E18E4-45AB-2FFC-688D-ABC17A8B4537}.Debug|Any CPU.Build.0 = Debug|Any CPU
		{620E18E4-45AB-2FFC-688D-ABC17A8B4537}.Release|Any CPU.ActiveCfg = Release|Any CPU
		{620E18E4-45AB-2FFC-688D-ABC17A8B4537}.Release|Any CPU.Build.0 = Release|Any CPU
		{7B0E8F87-293F-4275-9CA4-C39EDFBBC68A}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
		{7B0E8F87-293F-4275-9CA4-C39EDFBBC68A}.Debug|Any CPU.Build.0 = Debug|Any CPU
		{7B0E8F87-293F-4275-9CA4-C39EDFBBC68A}.Release|Any CPU.ActiveCfg = Release|Any CPU
		{7B0E8F87-293F-4275-9CA4-C39EDFBBC68A}.Release|Any CPU.Build.0 = Release|Any CPU
	EndGlobalSection
	GlobalSection(SolutionProperties) = preSolution
		HideSolutionNode = FALSE
	EndGlobalSection
																																																																																																																																																																					GlobalSection(MonoDevelopProperties) = preSolution
		StartupItem = Assembly-CSharp.csproj
		Policies = $0
		$0.TextStylePolicy = $1
		$1.inheritsSet = null
		$1.scope = text/x-csharp
		$0.CSharpFormattingPolicy = $2
		$2.inheritsSet = Mono
		$2.inheritsScope = text/x-csharp
		$2.scope = text/x-csharp
		$0.TextStylePolicy = $3
		$3.FileWidth = 120
		$3.TabWidth = 4
		$3.EolMarker = Unix
		$3.inheritsSet = Mono
		$3.inheritsScope = text/plain
		$3.scope = text/plain
	EndGlobalSection

EndGlobal

Commits for Nextrek//3DSpace/3DSpace.sln

Diff revisions: vs.
Revision Author Commited Message
134 Diff Diff DRuega picture DRuega Fri 07 Nov, 2014 18:48:12 +0000

In GameManager ho aggiunto HandleWeaponHit per centralizzare e generalizzare la gestione degli impatti delle armi (SU_LaserShot e Missile).
Ho modificato i parametri dei nemici per renderli più aggressivi.

131 Diff Diff DRuega picture DRuega Thu 06 Nov, 2014 18:25:48 +0000

Merge.

129 Diff Diff DRuega picture DRuega Thu 06 Nov, 2014 17:05:39 +0000
128 Diff Diff DRuega picture DRuega Thu 06 Nov, 2014 16:56:38 +0000

non mi aveva salvato!! :(

127 Diff Diff DRuega picture DRuega Thu 06 Nov, 2014 16:52:49 +0000

Aggiungo PilotNameGenerator.cs

Genera nomi random alle navi... così sembra più figo :) :)

126 Diff Diff DRuega picture DRuega Thu 06 Nov, 2014 14:45:25 +0000

Cleanup, warnings e altre minchiate :)

125 Diff Diff DRuega picture DRuega Thu 06 Nov, 2014 13:44:02 +0000

Migliorata la ricerca del nemico più vicino pesando di più la differenza angolare.
Migliorato lo script dei missili.

122 Diff Diff DRuega picture DRuega Thu 06 Nov, 2014 10:12:00 +0000

Tocco Magico :P
1) Centralizzata creazione navi
2) Levato dove possibile *.Instance.spaceShip
3) Implementato GameManager.GetClosestEnemy usato da Ally. In un secondo momento va messo nella logica del missile.
GetClosestEnemy usa una funzione score valutando distanza e angolo; Privilegia obiettivi sul vettore forward.

118 Diff Diff DRuega picture DRuega Mon 03 Nov, 2014 21:08:37 +0000

aggiunto radar 3d

109 FMMortaroli picture FMMortaroli Thu 09 Oct, 2014 14:20:04 +0000