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Nextrek

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//----------------------------------------------
//            NGUI: Next-Gen UI kit
// Copyright © 2011-2013 Tasharen Entertainment
//----------------------------------------------

using UnityEngine;

/// <summary>
/// Tween the audio source's volume.
/// </summary>

[AddComponentMenu("NGUI/Tween/Tween Volume")]
public class TweenVolume : UITweener
{
#if UNITY_3_5
	public float from = 1f;
	public float to = 1f;
#else
	[Range(0f, 1f)] public float from = 1f;
	[Range(0f, 1f)] public float to = 1f;
#endif

	AudioSource mSource;

	/// <summary>
	/// Cached version of 'audio', as it's always faster to cache.
	/// </summary>

	public AudioSource audioSource
	{
		get
		{
			if (mSource == null)
			{
				mSource = audio;
				
				if (mSource == null)
				{
					mSource = GetComponentInChildren<AudioSource>();

					if (mSource == null)
					{
						Debug.LogError("TweenVolume needs an AudioSource to work with", this);
						enabled = false;
					}
				}
			}
			return mSource;
		}
	}

	/// <summary>
	/// Audio source's current volume.
	/// </summary>

	public float volume
	{
		get
		{
			return audioSource != null ? mSource.volume : 0f;
		}
		set
		{
			if (audioSource != null) mSource.volume = value;
		}
	}

	/// <summary>
	/// Tween update function.
	/// </summary>

	protected override void OnUpdate (float factor, bool isFinished)
	{
		volume = from * (1f - factor) + to * factor;
		mSource.enabled = (mSource.volume > 0.01f);
	}

	/// <summary>
	/// Start the tweening operation.
	/// </summary>

	static public TweenVolume Begin (GameObject go, float duration, float targetVolume)
	{
		TweenVolume comp = UITweener.Begin<TweenVolume>(go, duration);
		comp.from = comp.volume;
		comp.to = targetVolume;

		if (duration <= 0f)
		{
			comp.Sample(1f, true);
			comp.enabled = false;
		}
		return comp;
	}
}

Commits for Nextrek/SpaceCrew/SpaceCrew/Assets/NGUI/Scripts/Tweening/TweenVolume.cs

Diff revisions: vs.
Revision Author Commited Message
83 FMMortaroli picture FMMortaroli Tue 13 May, 2014 11:32:51 +0000