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//----------------------------------------------
// NGUI: Next-Gen UI kit
// Copyright © 2011-2013 Tasharen Entertainment
//----------------------------------------------
using UnityEngine;
/// <summary>
/// Tween the object's position.
/// </summary>
[AddComponentMenu("NGUI/Tween/Tween Position")]
public class TweenPosition : UITweener
{
public Vector3 from;
public Vector3 to;
Transform mTrans;
public Transform cachedTransform { get { if (mTrans == null) mTrans = transform; return mTrans; } }
public Vector3 position { get { return cachedTransform.localPosition; } set { cachedTransform.localPosition = value; } }
protected override void OnUpdate (float factor, bool isFinished) { cachedTransform.localPosition = from * (1f - factor) + to * factor; }
/// <summary>
/// Start the tweening operation.
/// </summary>
static public TweenPosition Begin (GameObject go, float duration, Vector3 pos)
{
TweenPosition comp = UITweener.Begin<TweenPosition>(go, duration);
comp.from = comp.position;
comp.to = pos;
if (duration <= 0f)
{
comp.Sample(1f, true);
comp.enabled = false;
}
return comp;
}
}
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Revision |
Author |
Commited |
Message |
83
|
FMMortaroli
|
Tue 13 May, 2014 11:32:51 +0000 |
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