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//----------------------------------------------
// NGUI: Next-Gen UI kit
// Copyright © 2011-2013 Tasharen Entertainment
//----------------------------------------------
using UnityEngine;
/// <summary>
/// Tween the object's color.
/// </summary>
[AddComponentMenu("NGUI/Tween/Tween Color")]
public class TweenColor : UITweener
{
public Color from = Color.white;
public Color to = Color.white;
Transform mTrans;
UIWidget mWidget;
Material mMat;
Light mLight;
/// <summary>
/// Current color.
/// </summary>
public Color color
{
get
{
if (mWidget != null) return mWidget.color;
if (mLight != null) return mLight.color;
if (mMat != null) return mMat.color;
return Color.black;
}
set
{
if (mWidget != null) mWidget.color = value;
if (mMat != null) mMat.color = value;
if (mLight != null)
{
mLight.color = value;
mLight.enabled = (value.r + value.g + value.b) > 0.01f;
}
}
}
/// <summary>
/// Find all needed components.
/// </summary>
void Awake ()
{
mWidget = GetComponentInChildren<UIWidget>();
Renderer ren = renderer;
if (ren != null) mMat = ren.material;
mLight = light;
}
/// <summary>
/// Interpolate and update the color.
/// </summary>
protected override void OnUpdate(float factor, bool isFinished) { color = Color.Lerp(from, to, factor); }
/// <summary>
/// Start the tweening operation.
/// </summary>
static public TweenColor Begin (GameObject go, float duration, Color color)
{
#if UNITY_EDITOR
if (!Application.isPlaying) return null;
#endif
TweenColor comp = UITweener.Begin<TweenColor>(go, duration);
comp.from = comp.color;
comp.to = color;
if (duration <= 0f)
{
comp.Sample(1f, true);
comp.enabled = false;
}
return comp;
}
}
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Revision |
Author |
Commited |
Message |
83
|
FMMortaroli
|
Tue 13 May, 2014 11:32:51 +0000 |
|