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//----------------------------------------------
// NGUI: Next-Gen UI kit
// Copyright © 2011-2013 Tasharen Entertainment
//----------------------------------------------
using UnityEngine;
using UnityEditor;
[CustomEditor(typeof(UIScrollView))]
public class UIScrollViewEditor : Editor
{
public override void OnInspectorGUI ()
{
NGUIEditorTools.SetLabelWidth(130f);
GUILayout.Space(3f);
serializedObject.Update();
SerializedProperty sp = NGUIEditorTools.DrawProperty("Movement", serializedObject, "movement");
if (((UIScrollView.Movement)sp.intValue) == UIScrollView.Movement.Custom)
{
NGUIEditorTools.SetLabelWidth(20f);
GUILayout.BeginHorizontal();
GUILayout.Space(114f);
NGUIEditorTools.DrawProperty("X", serializedObject, "customMovement.x", GUILayout.MinWidth(20f));
NGUIEditorTools.DrawProperty("Y", serializedObject, "customMovement.y", GUILayout.MinWidth(20f));
GUILayout.EndHorizontal();
}
NGUIEditorTools.SetLabelWidth(130f);
NGUIEditorTools.DrawProperty("Drag Effect", serializedObject, "dragEffect");
NGUIEditorTools.DrawProperty("Scroll Wheel Factor", serializedObject, "scrollWheelFactor");
NGUIEditorTools.DrawProperty("Momentum Amount", serializedObject, "momentumAmount");
NGUIEditorTools.SetLabelWidth(20f);
GUILayout.BeginHorizontal();
GUILayout.Label("Reset Position", GUILayout.Width(106f));
NGUIEditorTools.DrawProperty("X", serializedObject, "relativePositionOnReset.x", GUILayout.MinWidth(20f));
NGUIEditorTools.DrawProperty("Y", serializedObject, "relativePositionOnReset.y", GUILayout.MinWidth(20f));
GUILayout.EndHorizontal();
NGUIEditorTools.SetLabelWidth(130f);
NGUIEditorTools.DrawProperty("Restrict Within Panel", serializedObject, "restrictWithinPanel");
NGUIEditorTools.DrawProperty("Cancel Drag If Fits", serializedObject, "disableDragIfFits");
NGUIEditorTools.DrawProperty("Smooth Drag Start", serializedObject, "smoothDragStart");
NGUIEditorTools.DrawProperty("IOS Drag Emulation", serializedObject, "iOSDragEmulation");
NGUIEditorTools.SetLabelWidth(100f);
if (NGUIEditorTools.DrawHeader("Scroll Bars"))
{
NGUIEditorTools.BeginContents();
NGUIEditorTools.DrawProperty("Horizontal", serializedObject, "horizontalScrollBar");
NGUIEditorTools.DrawProperty("Vertical", serializedObject, "verticalScrollBar");
NGUIEditorTools.DrawProperty("Show Condition", serializedObject, "showScrollBars");
NGUIEditorTools.EndContents();
}
serializedObject.ApplyModifiedProperties();
}
}
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