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//----------------------------------------------
// NGUI: Next-Gen UI kit
// Copyright © 2011-2013 Tasharen Entertainment
//----------------------------------------------
using UnityEngine;
using UnityEditor;
[CanEditMultipleObjects]
[CustomEditor(typeof(UIProgressBar))]
public class UIProgressBarEditor : UIWidgetContainerEditor
{
public override void OnInspectorGUI ()
{
NGUIEditorTools.SetLabelWidth(80f);
serializedObject.Update();
GUILayout.Space(3f);
DrawLegacyFields();
GUILayout.BeginHorizontal();
SerializedProperty sp = NGUIEditorTools.DrawProperty("Steps", serializedObject, "numberOfSteps", GUILayout.Width(110f));
if (sp.intValue == 0) GUILayout.Label("= unlimited");
GUILayout.EndHorizontal();
OnDrawExtraFields();
if (NGUIEditorTools.DrawHeader("Appearance"))
{
NGUIEditorTools.BeginContents();
NGUIEditorTools.DrawProperty("Foreground", serializedObject, "mFG");
NGUIEditorTools.DrawProperty("Background", serializedObject, "mBG");
NGUIEditorTools.DrawProperty("Thumb", serializedObject, "thumb");
GUILayout.BeginHorizontal();
NGUIEditorTools.DrawProperty("Direction", serializedObject, "mFill");
GUILayout.Space(18f);
GUILayout.EndHorizontal();
OnDrawAppearance();
NGUIEditorTools.EndContents();
}
UIProgressBar sb = target as UIProgressBar;
NGUIEditorTools.DrawEvents("On Value Change", sb, sb.onChange);
serializedObject.ApplyModifiedProperties();
}
protected virtual void DrawLegacyFields()
{
UIProgressBar sb = target as UIProgressBar;
float val = EditorGUILayout.Slider("Value", sb.value, 0f, 1f);
float alpha = EditorGUILayout.Slider("Alpha", sb.alpha, 0f, 1f);
if (sb.value != val ||
sb.alpha != alpha)
{
NGUIEditorTools.RegisterUndo("Scroll Bar Change", sb);
sb.value = val;
sb.alpha = alpha;
UnityEditor.EditorUtility.SetDirty(sb);
}
}
protected virtual void OnDrawExtraFields () { }
protected virtual void OnDrawAppearance () { }
}
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Revision |
Author |
Commited |
Message |
83
|
FMMortaroli
|
Tue 13 May, 2014 11:32:51 +0000 |
|