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Nextrek

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//----------------------------------------------
//            NGUI: Next-Gen UI kit
// Copyright © 2011-2013 Tasharen Entertainment
//----------------------------------------------

using UnityEngine;
using UnityEditor;
using System.Reflection;
using System.Collections.Generic;

public static class EventDelegateEditor
{
	class Entry
	{
		public MonoBehaviour target;
		public MethodInfo method;
	}

	/// <summary>
	/// Collect a list of usable delegates from the specified target game object.
	/// The delegates must be of type "void Delegate()".
	/// </summary>

	static List<Entry> GetMethods (GameObject target)
	{
		MonoBehaviour[] comps = target.GetComponents<MonoBehaviour>();

		List<Entry> list = new List<Entry>();

		for (int i = 0, imax = comps.Length; i < imax; ++i)
		{
			MonoBehaviour mb = comps[i];
			if (mb == null) continue;

			MethodInfo[] methods = mb.GetType().GetMethods(BindingFlags.Instance | BindingFlags.Public);

			for (int b = 0; b < methods.Length; ++b)
			{
				MethodInfo mi = methods[b];

				if (mi.GetParameters().Length == 0 && mi.ReturnType == typeof(void))
				{
					if (mi.Name != "StopAllCoroutines" && mi.Name != "CancelInvoke")
					{
						Entry ent = new Entry();
						ent.target = mb;
						ent.method = mi;
						list.Add(ent);
					}
				}
			}
		}
		return list;
	}

	/// <summary>
	/// Convert the specified list of delegate entries into a string array.
	/// </summary>

	static string[] GetMethodNames (List<Entry> list, string choice, out int index)
	{
		index = 0;
		string[] names = new string[list.Count + 1];
		names[0] = string.IsNullOrEmpty(choice) ? "<Choose>" : choice;

		for (int i = 0; i < list.Count; )
		{
			Entry ent = list[i];
			string type = ent.target.GetType().ToString();
			int period = type.LastIndexOf('.');
			if (period > 0) type = type.Substring(period + 1);

			string del = type + "." + ent.method.Name;
			names[++i] = del;
			
			if (index == 0 && string.Equals(del, choice))
				index = i;
		}
		return names;
	}

	/// <summary>
	/// Draw an editor field for the Unity Delegate.
	/// </summary>

	static public bool Field (Object undoObject, EventDelegate del)
	{
		return Field(undoObject, del, true);
	}

	/// <summary>
	/// Draw an editor field for the Unity Delegate.
	/// </summary>

	static public bool Field (Object undoObject, EventDelegate del, bool removeButton)
	{
		if (del == null) return false;
		bool prev = GUI.changed;
		GUI.changed = false;
		bool retVal = false;
		MonoBehaviour target = del.target;
		bool remove = false;

		if (removeButton && (del.target != null || del.isValid))
		{
			if (del.target == null && del.isValid)
			{
				EditorGUILayout.LabelField("Notify", del.ToString());
			}
			else
			{
				target = EditorGUILayout.ObjectField("Notify", del.target, typeof(MonoBehaviour), true) as MonoBehaviour;
			}

			GUILayout.Space(-20f);
			GUILayout.BeginHorizontal();
			GUILayout.Space(64f);

#if UNITY_3_5
			if (GUILayout.Button("X", GUILayout.Width(20f)))
#else
			if (GUILayout.Button("", "ToggleMixed", GUILayout.Width(20f)))
#endif
			{
				target = null;
				remove = true;
			}
			GUILayout.EndHorizontal();
		}
		else
		{
			target = EditorGUILayout.ObjectField("Notify", del.target, typeof(MonoBehaviour), true) as MonoBehaviour;
		}

		if (remove)
		{
			NGUIEditorTools.RegisterUndo("Delegate Selection", undoObject);
			del.Clear();
			EditorUtility.SetDirty(undoObject);
		}
		else if (del.target != target)
		{
			NGUIEditorTools.RegisterUndo("Delegate Selection", undoObject);
			del.target = target;
			EditorUtility.SetDirty(undoObject);
		}

		if (del.target != null && del.target.gameObject != null)
		{
			GameObject go = del.target.gameObject;
			List<Entry> list = GetMethods(go);

			int index = 0;
			string[] names = GetMethodNames(list, del.ToString(), out index);
			int choice = 0;

			GUILayout.BeginHorizontal();
			choice = EditorGUILayout.Popup("Method", index, names);
			GUILayout.Space(18f);
			GUILayout.EndHorizontal();

			if (choice > 0)
			{
				if (choice != index)
				{
					Entry entry = list[choice - 1];
					NGUIEditorTools.RegisterUndo("Delegate Selection", undoObject);
					del.target = entry.target;
					del.methodName = entry.method.Name;
					EditorUtility.SetDirty(undoObject);
					GUI.changed = prev;
					return true;
				}
			}
		}

		retVal = GUI.changed;
		GUI.changed = prev;
		return retVal;
	}

	/// <summary>
	/// Draw a list of fields for the specified list of delegates.
	/// </summary>

	static public void Field (Object undoObject, List<EventDelegate> list)
	{
		Field(undoObject, list, null, null);
	}

	/// <summary>
	/// Draw a list of fields for the specified list of delegates.
	/// </summary>

	static public void Field (Object undoObject, List<EventDelegate> list, string noTarget, string notValid)
	{
		bool targetPresent = false;
		bool isValid = false;

		// Draw existing delegates
		for (int i = 0; i < list.Count; )
		{
			EventDelegate del = list[i];

			if (del == null || (del.target == null && !del.isValid))
			{
				list.RemoveAt(i);
				continue;
			}

			Field(undoObject, del);
			EditorGUILayout.Space();

			if (del.target == null && !del.isValid)
			{
				list.RemoveAt(i);
				continue;
			}
			else
			{
				if (del.target != null) targetPresent = true;
				isValid = true;
			}
			++i;
		}

		// Draw a new delegate
		EventDelegate newDel = new EventDelegate();
		Field(undoObject, newDel);

		if (newDel.target != null)
		{
			targetPresent = true;
			list.Add(newDel);
		}

		if (!targetPresent)
		{
			if (!string.IsNullOrEmpty(noTarget))
			{
				GUILayout.Space(6f);
				EditorGUILayout.HelpBox(noTarget, MessageType.Info, true);
				GUILayout.Space(6f);
			}
		}
		else if (!isValid)
		{
			if (!string.IsNullOrEmpty(notValid))
			{
				GUILayout.Space(6f);
				EditorGUILayout.HelpBox(notValid, MessageType.Warning, true);
				GUILayout.Space(6f);
			}
		}
	}
}

Commits for Nextrek/SpaceCrew/SpaceCrew/Assets/NGUI/Scripts/Editor/EventDelegateEditor.cs

Diff revisions: vs.
Revision Author Commited Message
83 FMMortaroli picture FMMortaroli Tue 13 May, 2014 11:32:51 +0000