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Nextrek

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Shader "Unlit/Text (AlphaClip)"
{
	Properties
	{
		_MainTex ("Alpha (A)", 2D) = "white" {}
	}

	SubShader
	{
		LOD 200

		Tags
		{
			"Queue" = "Transparent"
			"IgnoreProjector" = "True"
			"RenderType" = "Transparent"
		}

		Pass
		{
			Cull Off
			Lighting Off
			ZWrite Off
			Offset -1, -1
			Fog { Mode Off }
			//ColorMask RGB
			Blend SrcAlpha OneMinusSrcAlpha
		
			CGPROGRAM
			#pragma vertex vert
			#pragma fragment frag
			#include "UnityCG.cginc"

			sampler2D _MainTex;
			float4 _MainTex_ST;

			struct appdata_t
			{
				float4 vertex : POSITION;
				half4 color : COLOR;
				float2 texcoord : TEXCOORD0;
			};

			struct v2f
			{
				float4 vertex : POSITION;
				half4 color : COLOR;
				float2 texcoord : TEXCOORD0;
				float2 worldPos : TEXCOORD1;
			};

			v2f vert (appdata_t v)
			{
				v2f o;
				o.vertex = mul(UNITY_MATRIX_MVP, v.vertex);
				o.color = v.color;
				o.texcoord = v.texcoord;
				o.worldPos = TRANSFORM_TEX(v.vertex.xy, _MainTex);
				return o;
			}

			half4 frag (v2f IN) : COLOR
			{
				// Sample the texture
				half4 col = IN.color;
				col.a *= tex2D(_MainTex, IN.texcoord).a;

				float2 factor = abs(IN.worldPos);
				float val = 1.0 - max(factor.x, factor.y);

				// Option 1: 'if' statement
				if (val < 0.0) col.a = 0.0;

				// Option 2: no 'if' statement -- may be faster on some devices
				//col.a *= ceil(clamp(val, 0.0, 1.0));

				return col;
			}
			ENDCG
		}
	}
	Fallback "Unlit/Text"
}

Commits for Nextrek/SpaceCrew/SpaceCrew/Assets/NGUI/Resources/Shaders/Unlit - Text (AlphaClip).shader

Diff revisions: vs.
Revision Author Commited Message
83 FMMortaroli picture FMMortaroli Tue 13 May, 2014 11:32:51 +0000