Nextrek
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Shader "Unlit/Depth Cutout"
{
Properties
{
_MainTex ("Base (RGB), Alpha (A)", 2D) = "white" {}
}
SubShader
{
LOD 100
Tags
{
"Queue" = "Background"
"IgnoreProjector" = "True"
}
Pass
{
Cull Off
Lighting Off
Blend Off
ColorMask 0
ZWrite On
ZTest Less
AlphaTest Greater .99
ColorMaterial AmbientAndDiffuse
SetTexture [_MainTex]
{
Combine Texture * Primary
}
}
}
}
|
Revision |
Author |
Commited |
Message |
83
|
FMMortaroli
|
Tue 13 May, 2014 11:32:51 +0000 |
|