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using UnityEngine;
[AddComponentMenu("NGUI/Examples/Spin With Mouse")]
public class SpinWithMouse : MonoBehaviour
{
public Transform target;
public float speed = 1f;
Transform mTrans;
void Start ()
{
mTrans = transform;
}
void OnDrag (Vector2 delta)
{
UICamera.currentTouch.clickNotification = UICamera.ClickNotification.None;
if (target != null)
{
target.localRotation = Quaternion.Euler(0f, -0.5f * delta.x * speed, 0f) * target.localRotation;
}
else
{
mTrans.localRotation = Quaternion.Euler(0f, -0.5f * delta.x * speed, 0f) * mTrans.localRotation;
}
}
}
|
Revision |
Author |
Commited |
Message |
83
|
FMMortaroli
|
Tue 13 May, 2014 11:32:51 +0000 |
|