Nextrek
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using UnityEngine;
/// <summary>
/// Change the shader level-of-detail to match the quality settings.
/// </summary>
[ExecuteInEditMode]
[AddComponentMenu("NGUI/Examples/Shader Quality")]
public class ShaderQuality : MonoBehaviour
{
int mCurrent = 600;
void Update ()
{
int current = (QualitySettings.GetQualityLevel() + 1) * 100;
if (mCurrent != current)
{
mCurrent = current;
Shader.globalMaximumLOD = mCurrent;
}
}
}
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Revision |
Author |
Commited |
Message |
83
|
FMMortaroli
|
Tue 13 May, 2014 11:32:51 +0000 |
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