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/*
*
* Adventure Creator
* by Chris Burton, 2013-2014
*
* "GVar.cs"
*
* This script is a data class for project-wide variables.
*
*/
using AC;
[System.Serializable]
public class GVar
{
public string label;
public int val; // For bools, 0 = false, 1 = true
public string textVal;
public VariableType type;
public int id; // Internal ID to allow order-independence
public GVar ()
{
val = 0;
textVal = "";
type = VariableType.Boolean;
id = 0;
label = "Variable " + (id + 1).ToString ();
}
public GVar (int[] idArray)
{
val = 0;
textVal = "";
type = VariableType.Boolean;
id = 0;
// Update id based on array
foreach (int _id in idArray)
{
if (id == _id)
{
id ++;
}
}
label = "Variable " + (id + 1).ToString ();
}
public GVar (GVar assetVar)
{
// Duplicates Asset to Runtime instance
// (Do it the long way to ensure no connections remain to the asset file)
val = assetVar.val;
textVal = assetVar.textVal;
type = assetVar.type;
id = assetVar.id;
label = assetVar.label;
}
}
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Revision |
Author |
Commited |
Message |
83
|
FMMortaroli
|
Tue 13 May, 2014 11:32:51 +0000 |
|