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/*
*
* Adventure Creator
* by Chris Burton, 2013-2014
*
* "PlayMakerIntegration.cs"
*
* This script contains static functions for use
* in calling PlayMaker FSMs.
*
* To allow for PlayMaker integration, the 'PlayMakerIsPresent'
* preprocessor must be defined. This can be done from
* Edit -> Project Settings -> Player, and entering
* 'PlayMakerIsPresent' into the Scripting Define Symbols text box
* for your game's build platform.
*
*/
using UnityEngine;
using System.Collections;
public class PlayMakerIntegration : ScriptableObject
{
public static bool IsDefinePresent ()
{
#if PlayMakerIsPresent
return true;
#else
return false;
#endif
}
public static void CallEvent (GameObject linkedObject, string eventName)
{
#if PlayMakerIsPresent
if (linkedObject.GetComponent <PlayMakerFSM>())
{
PlayMakerFSM playMakerFSM = linkedObject.GetComponent <PlayMakerFSM>();
playMakerFSM.Fsm.Event (eventName);
}
#endif
}
}
|
Revision |
Author |
Commited |
Message |
83
|
FMMortaroli
|
Tue 13 May, 2014 11:32:51 +0000 |
|