Subversion Repository Public Repository

Nextrek

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
/*
 *
 *	Adventure Creator
 *	by Chris Burton, 2013-2014
 *	
 *	"SaveData.cs"
 * 
 *	This script contains all the non-scene-specific data we wish to save.
 * 
 */

using System.Collections.Generic;

[System.Serializable]
public class SaveData
{

	public MainData mainData;
	public List<PlayerData> playerData;
	public SaveData() { }

}


[System.Serializable]
public struct MainData
{

	public bool isLoadingGame;
	public int currentPlayerID;
	public float timeScale;
	
	public int gameCamera;
	public float mainCameraLocX;
	public float mainCameraLocY;
	public float mainCameraLocZ;
	
	public float mainCameraRotX;
	public float mainCameraRotY;
	public float mainCameraRotZ;
	
	public string variablesData;

	public string menuLockData;
	public string menuElementVisibilityData;
	public string menuJournalData;

	public int activeArrows;
	public int activeConversation;

	public int selectedInventoryID;

}


[System.Serializable]
public struct PlayerData
{

	public int playerID;
	public int currentScene;
	public int previousScene;
	
	public float playerLocX;
	public float playerLocY;
	public float playerLocZ;		
	public float playerRotY;
	
	public float playerWalkSpeed;
	public float playerRunSpeed;
	
	public string playerIdleAnim;
	public string playerWalkAnim;
	public string playerTalkAnim;
	public string playerRunAnim;

	public string playerWalkSound;
	public string playerRunSound;
	
	public int playerTargetNode;
	public int playerPrevNode;
	public string playerPathData;
	public bool playerIsRunning;
	public bool playerLockedPath;

	public int playerActivePath;
	
	public bool playerUpLock;
	public bool playerDownLock;
	public bool playerLeftlock;
	public bool playerRightLock;
	public int playerRunLock;
	public bool playerInventoryLock;
	public bool playerIgnoreGravity;
	
	public bool playerLockDirection;
	public string playerSpriteDirection;
	public bool playerLockScale;
	public float playerSpriteScale;
	public bool playerLockSorting;
	public int playerSortingOrder;
	public string playerSortingLayer;
	
	public string inventoryData;

}

Commits for Nextrek/SpaceCrew/SpaceCrew/Assets/AdventureCreator/Scripts/Save system/SaveData.cs

Diff revisions: vs.
Revision Author Commited Message
83 FMMortaroli picture FMMortaroli Tue 13 May, 2014 11:32:51 +0000