Nextrek
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/*
*
* Adventure Creator
* by Chris Burton, 2013-2014
*
* "RememberVisibility.cs"
*
* This script is attached to scene objects
* whose renderer.enabled state we wish to save.
*
*/
using UnityEngine;
using System.Collections;
using AC;
public class RememberVisibility : ConstantID
{
public AC_OnOff startState = AC_OnOff.On;
public bool affectChildren = false;
public void Awake ()
{
if (GameIsPlaying ())
{
bool state = false;
if (startState == AC_OnOff.On)
{
state = true;
}
if (renderer)
{
renderer.enabled = state;
}
if (affectChildren)
{
foreach (Transform child in transform)
{
if (child.gameObject.renderer)
{
child.gameObject.renderer.enabled = state;
}
}
}
}
}
public VisibilityData SaveData ()
{
VisibilityData visibilityData = new VisibilityData ();
visibilityData.objectID = constantID;
if (renderer)
{
visibilityData.isOn = renderer.enabled;
}
else if (affectChildren)
{
foreach (Transform child in transform)
{
if (child.gameObject.renderer)
{
visibilityData.isOn = child.gameObject.renderer.enabled;
break;
}
}
}
return (visibilityData);
}
public void LoadData (VisibilityData data)
{
if (renderer)
{
renderer.enabled = data.isOn;
}
if (affectChildren)
{
foreach (Transform child in transform)
{
if (child.gameObject.renderer)
{
child.gameObject.renderer.enabled = data.isOn;
}
}
}
}
}
[System.Serializable]
public class VisibilityData
{
public int objectID;
public bool isOn;
public VisibilityData () { }
}
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Revision |
Author |
Commited |
Message |
83
|
FMMortaroli
|
Tue 13 May, 2014 11:32:51 +0000 |
|