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/*
*
* Adventure Creator
* by Chris Burton, 2013-2014
*
* "RememberName.cs"
*
* This script is attached to gameObjects in the scene
* with a name we wish to save.
*
*/
using UnityEngine;
using System.Collections;
namespace AC
{
public class RememberName : ConstantID
{
public NameData SaveData ()
{
NameData nameData = new NameData();
nameData.objectID = constantID;
nameData.newName = gameObject.name;
return (nameData);
}
public void LoadData (NameData data)
{
gameObject.name = data.newName;
}
}
[System.Serializable]
public class NameData
{
public int objectID;
public string newName;
public NameData () { }
}
}
|
Revision |
Author |
Commited |
Message |
83
|
FMMortaroli
|
Tue 13 May, 2014 11:32:51 +0000 |
|