Nextrek
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/*
*
* Adventure Creator
* by Chris Burton, 2013-2014
*
* "RememberCollider.cs"
*
* This script is attached to Colliders in the scene
* whose on/off state we wish to save.
*
*/
using UnityEngine;
using System.Collections;
using AC;
public class RememberCollider : ConstantID
{
public AC_OnOff startState = AC_OnOff.On;
public void Awake ()
{
SettingsManager settingsManager = AdvGame.GetReferences ().settingsManager;
if (settingsManager && GameIsPlaying () && collider)
{
if (startState == AC_OnOff.On)
{
collider.enabled = true;
}
else
{
collider.enabled = false;
}
}
}
public ColliderData SaveData ()
{
ColliderData colliderData = new ColliderData ();
colliderData.objectID = constantID;
colliderData.isOn = false;
if (collider)
{
colliderData.isOn = collider.enabled;
}
return (colliderData);
}
public void LoadData (ColliderData data)
{
if (collider)
{
if (data.isOn)
{
collider.enabled = true;
}
else
{
collider.enabled = false;
}
}
}
}
[System.Serializable]
public class ColliderData
{
public int objectID;
public bool isOn;
public ColliderData () { }
}
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Revision |
Author |
Commited |
Message |
83
|
FMMortaroli
|
Tue 13 May, 2014 11:32:51 +0000 |
|