Nextrek
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using UnityEngine;
using UnityEditor;
using System.Collections;
using AC;
[CustomEditor (typeof (RememberVisibility), true)]
public class RememberVisibilityEditor : ConstantIDEditor
{
public override void OnInspectorGUI()
{
RememberVisibility _target = (RememberVisibility) target;
EditorGUILayout.BeginVertical ("Button");
EditorGUILayout.LabelField ("Visibility", EditorStyles.boldLabel);
_target.startState = (AC_OnOff) EditorGUILayout.EnumPopup ("Visibility on start:", _target.startState);
_target.affectChildren = EditorGUILayout.Toggle ("Affect children?", _target.affectChildren);
EditorGUILayout.EndVertical ();
SharedGUI ();
}
}
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Revision |
Author |
Commited |
Message |
83
|
FMMortaroli
|
Tue 13 May, 2014 11:32:51 +0000 |
|