Nextrek
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using UnityEngine;
using UnityEditor;
using System.Collections;
using AC;
[CustomEditor (typeof (RememberTransform), true)]
public class RememberTransformEditor : ConstantIDEditor
{
public override void OnInspectorGUI()
{
RememberTransform _target = (RememberTransform) target;
EditorGUILayout.BeginVertical ("Button");
EditorGUILayout.LabelField ("Transform", EditorStyles.boldLabel);
_target.saveParent = EditorGUILayout.Toggle ("Save change in Parent?", _target.saveParent);
EditorGUILayout.EndVertical ();
SharedGUI ();
}
}
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Revision |
Author |
Commited |
Message |
83
|
FMMortaroli
|
Tue 13 May, 2014 11:32:51 +0000 |
|