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using UnityEngine;
using UnityEditor;
using System.Collections;
using AC;
[CustomEditor (typeof (ConstantID), true)]
public class ConstantIDEditor : Editor
{
public override void OnInspectorGUI()
{
SharedGUI ();
}
protected void SharedGUI()
{
ConstantID _target = (ConstantID) target;
EditorGUILayout.BeginVertical ("Button");
EditorGUILayout.LabelField ("Constant ID number", EditorStyles.boldLabel);
_target.autoManual = (AutoManual) EditorGUILayout.EnumPopup ("Set:", _target.autoManual);
_target.retainInPrefab = EditorGUILayout.Toggle ("Retain in prefab?", _target.retainInPrefab);
if (!_target.gameObject.activeInHierarchy)
{
// Prefab
if (!_target.retainInPrefab && _target.constantID != 0)
{
_target.constantID = 0;
}
else if (_target.retainInPrefab && _target.constantID == 0)
{
_target.SetNewID_Prefab ();
}
}
EditorGUILayout.BeginHorizontal ();
EditorGUILayout.LabelField ("ID:", GUILayout.Width (50f));
if (_target.autoManual == AutoManual.Automatic)
{
EditorGUILayout.LabelField (_target.constantID.ToString ());
}
else
{
_target.constantID = EditorGUILayout.IntField (_target.constantID);
}
if (GUILayout.Button ("Copy number"))
{
EditorGUIUtility.systemCopyBuffer = _target.constantID.ToString ();
}
EditorGUILayout.EndHorizontal ();
EditorGUILayout.EndVertical ();
EditorUtility.SetDirty(_target);
}
}
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Revision |
Author |
Commited |
Message |
83
|
FMMortaroli
|
Tue 13 May, 2014 11:32:51 +0000 |
|