Nextrek
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/*
*
* Adventure Creator
* by Chris Burton, 2013-2014
*
* "LimitVisibility.cs"
*
* Attach this script to a GameObject to limit it's visibility
* to a specific GameCamera in your scene.
*
*/
using UnityEngine;
using System.Collections;
public class LimitVisibility : MonoBehaviour
{
public _Camera limitToCamera;
public bool affectChildren = false;
private _Camera activeCamera;
private MainCamera mainCamera;
private bool isVisible = false;
private void Start ()
{
mainCamera = GameObject.FindWithTag (Tags.mainCamera).GetComponent <MainCamera>();
if (mainCamera != null)
{
activeCamera = mainCamera.attachedCamera;
if (activeCamera == limitToCamera)
{
SetVisibility (true);
}
else if (activeCamera != limitToCamera)
{
SetVisibility (false);
}
}
}
private void Update ()
{
if (mainCamera != null)
{
activeCamera = mainCamera.attachedCamera;
if (activeCamera == limitToCamera && !isVisible)
{
SetVisibility (true);
}
else if (activeCamera != limitToCamera && isVisible)
{
SetVisibility (false);
}
}
}
private void SetVisibility (bool state)
{
if (this.renderer)
{
this.renderer.enabled = state;
}
else if (this.gameObject.GetComponent <SpriteRenderer>())
{
this.gameObject.GetComponent <SpriteRenderer>().enabled = state;
}
if (affectChildren)
{
SpriteRenderer[] children;
children = GetComponentsInChildren <SpriteRenderer>();
foreach (SpriteRenderer child in children)
{
child.enabled = state;
}
}
isVisible = state;
}
}
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Revision |
Author |
Commited |
Message |
83
|
FMMortaroli
|
Tue 13 May, 2014 11:32:51 +0000 |
|