Nextrek
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/*
*
* Adventure Creator
* by Chris Burton, 2013-2014
*
* "BackgroundImage.cs"
*
* The BackgroundImage prefab is used to store a GUITexture for use in background images for 2.5D games.
*
*/
using UnityEngine;
using System.Collections;
public class BackgroundImage : MonoBehaviour
{
private float shakeDecay;
private float shakeIntensity;
private Rect originalPixelInset;
public void TurnOn ()
{
if (LayerMask.NameToLayer (AdvGame.GetReferences ().settingsManager.backgroundImageLayer) == -1)
{
Debug.LogWarning ("No '" + AdvGame.GetReferences ().settingsManager.backgroundImageLayer + "' layer exists - please define one in the Tags Manager.");
}
else
{
gameObject.layer = LayerMask.NameToLayer (AdvGame.GetReferences ().settingsManager.backgroundImageLayer);
}
if (GetComponent <GUITexture>())
{
GetComponent <GUITexture>().enabled = true;
}
else
{
Debug.LogWarning (this.name + " has no GUITexture component");
}
}
public void TurnOff ()
{
gameObject.layer = LayerMask.NameToLayer (AdvGame.GetReferences ().settingsManager.deactivatedLayer);
if (GetComponent <GUITexture>())
{
GetComponent <GUITexture>().enabled = false;
}
else
{
Debug.LogWarning (this.name + " has no GUITexture component");
}
}
public void Shake (float _shakeDecay)
{
if (shakeIntensity > 0f)
{
this.GetComponent <GUITexture>().pixelInset = originalPixelInset;
}
originalPixelInset = this.GetComponent <GUITexture>().pixelInset;
shakeDecay = _shakeDecay;
shakeIntensity = shakeDecay * 150f;
}
private void FixedUpdate ()
{
if (this.GetComponent <GUITexture>())
{
if (shakeIntensity > 0f)
{
float _size = Random.Range (0, shakeIntensity) * 0.2f;
this.GetComponent <GUITexture>().pixelInset = new Rect
(
originalPixelInset.x - Random.Range (0, shakeIntensity) * 0.1f,
originalPixelInset.y - Random.Range (0, shakeIntensity) * 0.1f,
originalPixelInset.width + _size,
originalPixelInset.height + _size
);
shakeIntensity -= shakeDecay;
}
else if (shakeIntensity < 0f)
{
shakeIntensity = 0f;
this.GetComponent <GUITexture>().pixelInset = originalPixelInset;
}
}
}
}
|
Revision |
Author |
Commited |
Message |
83
|
FMMortaroli
|
Tue 13 May, 2014 11:32:51 +0000 |
|