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/*
*
* Adventure Creator
* by Chris Burton, 2013-2014
*
* "SortingArea.cs"
*
* This script is a container class for individual regions of a SortingMap.
*
*/
using UnityEngine;
[System.Serializable]
public class SortingArea
{
public float z;
public int order;
public string layer;
public Color color;
public int scale = 100;
public SortingArea (SortingArea lastArea)
{
z = lastArea.z + 1f;
order = lastArea.order + 1;
layer = "";
scale = lastArea.scale;
color = GetRandomColor ();
}
public SortingArea (SortingArea area1, SortingArea area2)
{
z = (area1.z + area2.z) / 2f;
float _avOrder = (float) area1.order + (float) area2.order;
order = (int) (_avOrder / 2f);
float _avScale = (float) area1.scale + (float) area2.scale;
scale = (int) (_avScale / 2f);
layer = "";
color = GetRandomColor ();
}
public SortingArea (float _z, int _order)
{
z = _z;
order = _order;
layer = "";
scale = 100;
color = GetRandomColor ();
}
private Color GetRandomColor ()
{
return new Color (Random.Range (0f, 1f),Random.Range (0f, 1f), Random.Range (0f, 1f));
}
}
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Revision |
Author |
Commited |
Message |
83
|
FMMortaroli
|
Tue 13 May, 2014 11:32:51 +0000 |
|