Nextrek
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/*
*
* Adventure Creator
* by Chris Burton, 2013-2014
*
* "NavigationEngine_meshCollider.cs"
*
* This script uses Unity's built-in Navigation
* system to allow pathfinding in a scene.
*
*/
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
#if UNITY_EDITOR
using UnityEditor;
#endif
public class NavigationEngine_UnityNavigation : NavigationEngine
{
public override Vector3[] GetPointsArray (Vector3 startPosition, Vector3 targetPosition)
{
NavMeshHit hit = new NavMeshHit();
NavMeshPath _path = new NavMeshPath();
if (!NavMesh.CalculatePath (startPosition, targetPosition, -1, _path))
{
// Could not find path with current vectors
float maxDistance = 0.001f;
for (maxDistance = 0.001f; maxDistance < 1f; maxDistance += 0.05f)
{
if (NavMesh.SamplePosition (startPosition, out hit, maxDistance, -1))
{
startPosition = hit.position;
break;
}
}
for (maxDistance = 0.001f; maxDistance < 1f; maxDistance += 0.05f)
{
if (NavMesh.SamplePosition (targetPosition, out hit, maxDistance, -1))
{
targetPosition = hit.position;
break;
}
}
NavMesh.CalculatePath (startPosition, targetPosition, -1, _path);
}
List<Vector3> pointArray = new List<Vector3>();
foreach (Vector3 corner in _path.corners)
{
pointArray.Add (corner);
}
if (pointArray.Count > 1 && pointArray[0].x == startPosition.x && pointArray[0].z == startPosition.z)
{
pointArray.RemoveAt (0);
}
else if (pointArray.Count == 0)
{
pointArray.Clear ();
pointArray.Add (targetPosition);
}
return (pointArray.ToArray ());
}
public override string GetPrefabName ()
{
return ("NavMeshSegment");
}
public override void SetVisibility (bool visibility)
{
NavMeshSegment[] navMeshSegments = FindObjectsOfType (typeof (NavMeshSegment)) as NavMeshSegment[];
#if UNITY_EDITOR
Undo.RecordObjects (navMeshSegments, "NavMesh visibility");
#endif
foreach (NavMeshSegment navMeshSegment in navMeshSegments)
{
if (visibility)
{
navMeshSegment.Show ();
}
else
{
navMeshSegment.Hide ();
}
#if UNITY_EDITOR
EditorUtility.SetDirty (navMeshSegment);
#endif
}
}
}
|
Revision |
Author |
Commited |
Message |
83
|
FMMortaroli
|
Tue 13 May, 2014 11:32:51 +0000 |
|