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/*
*
* Adventure Creator
* by Chris Burton, 2013-2014
*
* "ClickMarker.cs"
*
* This script demonstrates how to script a prefab that appears at the Player's
* intended destination during Point And Click mode.
*
*/
using UnityEngine;
using System.Collections;
public class ClickMarker : MonoBehaviour
{
public float lifeTime = 0.5f;
private float startTime;
private Vector3 startScale;
private Vector3 endScale = Vector3.zero;
private void Start ()
{
Destroy (this.gameObject, lifeTime);
if (lifeTime > 0f)
{
startTime = Time.time;
startScale = transform.localScale;
}
}
private void Update ()
{
transform.localScale = Vector3.Lerp (startScale, endScale, AdvGame.LinearTimeFactor (startTime, lifeTime));
}
}
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Revision |
Author |
Commited |
Message |
83
|
FMMortaroli
|
Tue 13 May, 2014 11:32:51 +0000 |
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