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Nextrek

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/*
 *
 *	Adventure Creator
 *	by Chris Burton, 2013-2014
 *	
 *	"MenuDialogList.cs"
 * 
 *	This MenuElement lists the available options of the active conversation,
 *	and runs them when clicked on.
 * 
 */

using UnityEngine;
using AC;

#if UNITY_EDITOR
using UnityEditor;	
#endif

public class MenuDialogList : MenuElement
{
	
	public bool doOutline;
	public ConversationDisplayType displayType = ConversationDisplayType.TextOnly;
	public Texture2D testIcon = null;
	public TextAnchor anchor;
	public bool fixedOption;
	public int optionToShow;
	
	private string[] labels;
	private Texture2D[] icons;

	
	public override void Declare ()
	{
		isVisible = true;
		isClickable = true;
		fixedOption = false;
		displayType = ConversationDisplayType.TextOnly;
		testIcon = null;
		optionToShow = 1;
		numSlots = 0;
		SetSize (new Vector2 (20f, 5f));
		anchor = TextAnchor.MiddleLeft;
		
		base.Declare ();
	}
	
	
	public void CopyDialogList (MenuDialogList _element)
	{
		doOutline = _element.doOutline;
		displayType = _element.displayType;
		testIcon = _element.testIcon;
		anchor = _element.anchor;
		labels = _element.labels;
		fixedOption = _element.fixedOption;
		optionToShow = _element.optionToShow;
				
		base.Copy (_element);
	}
	
	
	#if UNITY_EDITOR
	
	public override void ShowGUI ()
	{
		EditorGUILayout.BeginVertical ("Button");
			fixedOption = EditorGUILayout.Toggle ("Fixed option number?", fixedOption);
			if (fixedOption)
			{
				numSlots = 1;
				optionToShow = EditorGUILayout.IntSlider ("Option to display:", optionToShow, 1, 10);
			}
			else
			{
				numSlots = EditorGUILayout.IntSlider ("Test slots:", numSlots, 1, 10);
				orientation = (ElementOrientation) EditorGUILayout.EnumPopup ("Slot orientation:", orientation);
				if (orientation == ElementOrientation.Grid)
				{
					gridWidth = EditorGUILayout.IntSlider ("Grid size:", gridWidth, 1, 10);
				}
			}
			displayType = (ConversationDisplayType) EditorGUILayout.EnumPopup ("Display type:", displayType);
			if (displayType == ConversationDisplayType.IconOnly)
			{
				EditorGUILayout.BeginHorizontal ();
					EditorGUILayout.LabelField ("Test icon:", GUILayout.Width (145f));
					testIcon = (Texture2D) EditorGUILayout.ObjectField (testIcon, typeof (Texture2D), false, GUILayout.Width (70f), GUILayout.Height (30f));
				EditorGUILayout.EndHorizontal ();
			}
			else
			{
				anchor = (TextAnchor) EditorGUILayout.EnumPopup ("Text alignment:", anchor);
				doOutline = EditorGUILayout.Toggle ("Outline text?", doOutline);
			}
		EditorGUILayout.EndVertical ();
		
		base.ShowGUI ();
	}
	
	#endif
	
	
	public override void Display (GUIStyle _style, int _slot, float zoom)
	{
		base.Display (_style, _slot, zoom);
		
		_style.alignment = anchor;
		if (zoom < 1f)
		{
			_style.fontSize = (int) ((float) _style.fontSize * zoom);
		}
		string labelText = "";

		if (fixedOption)
		{
			_slot = 0;

			if (!Application.isPlaying)
			{
				labelText = "Dialogue option " + optionToShow.ToString ();
			}
		}
		else
		{
			if (!Application.isPlaying)
			{
				labelText = "Dialogue option " + _slot.ToString ();
			}
		}

		if (Application.isPlaying)
		{
			labelText = labels [_slot];
		}

		if (displayType == ConversationDisplayType.TextOnly)
		{
			if (doOutline)
			{
				AdvGame.DrawTextOutline (ZoomRect (GetSlotRectRelative (_slot), zoom), labelText, _style, Color.black, _style.normal.textColor, 2);
			}
			else
			{
				GUI.Label (ZoomRect (GetSlotRectRelative (_slot), zoom), labelText, _style);
			}
		}
		else
		{
			if (Application.isPlaying && icons[_slot] != null)
			{
				GUI.DrawTexture (ZoomRect (GetSlotRectRelative (_slot), zoom), icons[_slot], ScaleMode.StretchToFill, true, 0f);
			}
			else if (testIcon != null)
			{
				GUI.DrawTexture (ZoomRect (GetSlotRectRelative (_slot), zoom), testIcon, ScaleMode.StretchToFill, true, 0f);
			}

			GUI.Label (ZoomRect (GetSlotRectRelative (_slot), zoom), "", _style);
		}
	}
	
	
	public override void RecalculateSize ()
	{
		if (Application.isPlaying && GameObject.FindWithTag (Tags.gameEngine) && GameObject.FindWithTag (Tags.gameEngine).GetComponent <PlayerInput>())
		{
			PlayerInput playerInput = GameObject.FindWithTag (Tags.gameEngine).GetComponent <PlayerInput>();
			
			if (playerInput && playerInput.activeConversation)
			{
				if (fixedOption)
				{
					numSlots = 1;
					labels = new string [numSlots];
					labels[0] = playerInput.activeConversation.GetOptionName (optionToShow - 1);

					icons = new Texture2D [numSlots];
					icons[0] = playerInput.activeConversation.GetOptionIcon (optionToShow - 1);
				}
				else
				{
					numSlots = playerInput.activeConversation.GetCount ();
					
					labels = new string [numSlots];
					icons = new Texture2D [numSlots];
					for (int i=0; i<numSlots; i++)
					{
						labels[i] = playerInput.activeConversation.GetOptionName (i);
						icons[i] = playerInput.activeConversation.GetOptionIcon (i);
					}
				}
			}
			else
			{
				numSlots = 0;
			}
		}
		else if (fixedOption)
		{
			numSlots = 1;
			labels = new string [numSlots];
			icons = new Texture2D [numSlots];
		}
		
		base.RecalculateSize ();
	}


	public override string GetLabel (int slot)
	{
		if (labels.Length > slot)
		{
			return labels[slot];
		}
		
		return "";
	}
	
	
	public void RunOption (int slot)
	{
		PlayerInput playerInput = GameObject.FindWithTag (Tags.gameEngine).GetComponent <PlayerInput>();
		
		if (playerInput && playerInput.activeConversation)
		{
			if (fixedOption)
			{
				playerInput.activeConversation.RunOption (optionToShow - 1);
			}
			else
			{
				playerInput.activeConversation.RunOption (slot);
			}
		}
	}

	
	protected override void AutoSize ()
	{
		if (displayType == ConversationDisplayType.IconOnly)
		{
			AutoSize (new GUIContent (testIcon));
		}
		else
		{
			AutoSize (new GUIContent ("Dialogue option 0"));
		}

	}
	
}

Commits for Nextrek/SpaceCrew/SpaceCrew/Assets/AdventureCreator/Scripts/Menu/Menu classes/MenuDialogList.cs

Diff revisions: vs.
Revision Author Commited Message
83 FMMortaroli picture FMMortaroli Tue 13 May, 2014 11:32:51 +0000