Subversion Repository Public Repository

Nextrek

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
/*
 *
 *	Adventure Creator
 *	by Chris Burton, 2013-2014
 *	
 *	"SettingsManager.cs"
 * 
 *	This script handles the "Settings" tab of the main wizard.
 *	It is used to define the player, and control methods of the game.
 * 
 */

using UnityEngine;
using System.IO;
using System.Collections.Generic;
using AC;

#if UNITY_EDITOR
using UnityEditor;
#endif

[System.Serializable]
public class SettingsManager : ScriptableObject
{

	#if UNITY_EDITOR
	private static GUIContent
		deleteContent = new GUIContent("-", "Delete item");
	
	private static GUILayoutOption
		buttonWidth = GUILayout.MaxWidth (20f);
	#endif

	// Save settings
	public string saveFileName = "";
	public SaveTimeDisplay saveTimeDisplay = SaveTimeDisplay.DateOnly;

	// Character settings
	public PlayerSwitching playerSwitching = PlayerSwitching.DoNotAllow;
	public Player player;
	public List<PlayerPrefab> players = new List<PlayerPrefab>();

	// Interface settings
	public MovementMethod movementMethod = MovementMethod.PointAndClick;
	public InputMethod inputMethod = InputMethod.MouseAndKeyboard;
	public AC_InteractionMethod interactionMethod = AC_InteractionMethod.ContextSensitive;
	public HotspotDetection hotspotDetection = HotspotDetection.MouseOver;
	public CancelInteractions cancelInteractions = CancelInteractions.CursorLeavesMenus;
	public HotspotsInVicinity hotspotsInVicinity = HotspotsInVicinity.NearestOnly;
	public bool hideLockedCursor = false;

	// Inventory settings
	public InventoryInteractions inventoryInteractions = InventoryInteractions.Single;
	public InventoryActiveEffect inventoryActiveEffect = InventoryActiveEffect.Simple;
	public bool inventoryDisableLeft = true;
	public float inventoryPulseSpeed = 1f;
	public bool activeWhenUnhandled = true;

	// Movement settings
	public Transform clickPrefab;
	public DirectMovementType directMovementType = DirectMovementType.RelativeToCamera;
	public float destinationAccuracy = 0.9f;
	public float walkableClickRange = 0.5f;
	public DragAffects dragAffects = DragAffects.Movement;
	public float verticalReductionFactor = 0.7f;
	public bool doubleClickMovement = false;

	// Drag settings
	public float freeAimTouchSpeed = 0.1f;
	public float dragWalkThreshold = 5f;
	public float dragRunThreshold = 20f;
	public bool drawDragLine = false;
	public float dragLineWidth = 3f;
	public Color dragLineColor = Color.white;

	// Touch Screen settings
	public bool doubleTapHotspots = true;

	// Camera settings
	public bool forceAspectRatio = false;
	public float wantedAspectRatio = 1.5f;
	public bool landscapeModeOnly = true;
	public CameraPerspective cameraPerspective = CameraPerspective.ThreeD;
	private int cameraPerspective_int;
	#if UNITY_EDITOR
	private string[] cameraPerspective_list = { "2D", "2.5D", "3D" };
	#endif
	public MovingTurning movingTurning = MovingTurning.TopDown;
	
	// Raycast settings
	public float navMeshRaycastLength = 100f;
	public float hotspotRaycastLength = 100f;

	// Layer names
	public string hotspotLayer = "Default";
	public string navMeshLayer = "NavMesh";
	public string backgroundImageLayer = "BackgroundImage";
	public string deactivatedLayer = "Ignore Raycast";
		
	// Options data
	#if UNITY_EDITOR
	private OptionsData optionsData = new OptionsData ();
	private string ppKey = "Options";
	private string optionsBinary = "";


	public void ShowGUI ()
	{
		EditorGUILayout.LabelField ("Save game settings", EditorStyles.boldLabel);
		
		if (saveFileName == "")
		{
			saveFileName = SaveSystem.SetProjectName ();
		}
		saveFileName = EditorGUILayout.TextField ("Save filename:", saveFileName);
		#if !UNITY_WEBPLAYER
		saveTimeDisplay = (SaveTimeDisplay) EditorGUILayout.EnumPopup ("Time display:", saveTimeDisplay);
		#endif
		
		EditorGUILayout.Space ();
		EditorGUILayout.LabelField ("Character settings:", EditorStyles.boldLabel);
		
		//player = (Player) EditorGUILayout.ObjectField ("Player:", player, typeof (Player), false);
		CreatePlayersGUI ();

		EditorGUILayout.Space ();
		EditorGUILayout.LabelField ("Interface settings", EditorStyles.boldLabel);
		
		movementMethod = (MovementMethod) EditorGUILayout.EnumPopup ("Movement method:", movementMethod);
		inputMethod = (InputMethod) EditorGUILayout.EnumPopup ("Input method:", inputMethod);
		interactionMethod = (AC_InteractionMethod) EditorGUILayout.EnumPopup ("Interaction method:", interactionMethod);
		hotspotDetection = (HotspotDetection) EditorGUILayout.EnumPopup ("Hotspot detection method:", hotspotDetection);

		if (hotspotDetection == HotspotDetection.PlayerVicinity && (movementMethod == MovementMethod.Direct || movementMethod == MovementMethod.FirstPerson))
		{
			hotspotsInVicinity = (HotspotsInVicinity) EditorGUILayout.EnumPopup ("Hotspots in vicinity:", hotspotsInVicinity);
		}

		cancelInteractions = (CancelInteractions) EditorGUILayout.EnumPopup ("Cancel interactions with:", cancelInteractions);

		if (movementMethod != MovementMethod.PointAndClick)
		{
			hideLockedCursor = EditorGUILayout.Toggle ("Hide cursor when locked?", hideLockedCursor);
		}

		EditorGUILayout.Space ();
		EditorGUILayout.LabelField ("Inventory settings", EditorStyles.boldLabel);

		if (interactionMethod != AC_InteractionMethod.ContextSensitive)
		{
			inventoryInteractions = (InventoryInteractions) EditorGUILayout.EnumPopup ("Inventory interactions:", inventoryInteractions);
		}
		if (interactionMethod != AC_InteractionMethod.ChooseHotspotThenInteraction || inventoryInteractions == InventoryInteractions.Single)
		{
			inventoryActiveEffect = (InventoryActiveEffect) EditorGUILayout.EnumPopup ("Active cursor effect:", inventoryActiveEffect);
			if (inventoryActiveEffect == InventoryActiveEffect.Pulse)
			{
				inventoryPulseSpeed = EditorGUILayout.Slider ("Pulse speed:", inventoryPulseSpeed, 0.5f, 2f);
			}
			activeWhenUnhandled = EditorGUILayout.Toggle ("Active when unhandled?", activeWhenUnhandled);
			inventoryDisableLeft = EditorGUILayout.Toggle ("Disable with left-click?", inventoryDisableLeft);
		}

		EditorGUILayout.Space ();
		EditorGUILayout.LabelField ("Required inputs:", EditorStyles.boldLabel);
		EditorGUILayout.HelpBox ("The following input axes are available for the chosen interface settings:" + GetInputList (), MessageType.Info);

		EditorGUILayout.Space ();
		EditorGUILayout.LabelField ("Movement settings", EditorStyles.boldLabel);

		if ((inputMethod == InputMethod.TouchScreen && movementMethod != MovementMethod.PointAndClick) || movementMethod == MovementMethod.Drag)
		{
			dragWalkThreshold = EditorGUILayout.FloatField ("Walk threshold:", dragWalkThreshold);
			dragRunThreshold = EditorGUILayout.FloatField ("Run threshold:", dragRunThreshold);
			
			if (inputMethod == InputMethod.TouchScreen && movementMethod == MovementMethod.FirstPerson)
			{
				freeAimTouchSpeed = EditorGUILayout.FloatField ("Freelook speed:", freeAimTouchSpeed);
			}

			drawDragLine = EditorGUILayout.Toggle ("Draw drag line?", drawDragLine);
			if (drawDragLine)
			{
				dragLineWidth = EditorGUILayout.FloatField ("Drag line width:", dragLineWidth);
				dragLineColor = EditorGUILayout.ColorField ("Drag line colour:", dragLineColor);
			}
		}
		else if (movementMethod == MovementMethod.Direct)
		{
			directMovementType = (DirectMovementType) EditorGUILayout.EnumPopup ("Direct-movement type:", directMovementType);
		}
		else if (movementMethod == MovementMethod.PointAndClick)
		{
			clickPrefab = (Transform) EditorGUILayout.ObjectField ("Click marker:", clickPrefab, typeof (Transform), false);
			walkableClickRange = EditorGUILayout.Slider ("NavMesh search %:", walkableClickRange, 0f, 1f);
			doubleClickMovement = EditorGUILayout.Toggle ("Double-click to move?", doubleClickMovement);
		}
		if (movementMethod == MovementMethod.FirstPerson && inputMethod == InputMethod.TouchScreen)
		{
			dragAffects = (DragAffects) EditorGUILayout.EnumPopup ("Touch-drag affects:", dragAffects);
		}

		destinationAccuracy = EditorGUILayout.Slider ("Destination accuracy:", destinationAccuracy, 0f, 1f);

		if (inputMethod == InputMethod.TouchScreen)
		{
			EditorGUILayout.Space ();
			EditorGUILayout.LabelField ("Touch Screen settings", EditorStyles.boldLabel);

			doubleTapHotspots = EditorGUILayout.Toggle ("Double-tap Hotspots?", doubleTapHotspots);
		}

		EditorGUILayout.Space ();
		EditorGUILayout.LabelField ("Camera settings", EditorStyles.boldLabel);
		
		cameraPerspective_int = (int) cameraPerspective;
		cameraPerspective_int = EditorGUILayout.Popup ("Camera perspective:", cameraPerspective_int, cameraPerspective_list);
		cameraPerspective = (CameraPerspective) cameraPerspective_int;
		if (movementMethod == MovementMethod.FirstPerson)
		{
			cameraPerspective = CameraPerspective.ThreeD;
		}
		if (cameraPerspective == CameraPerspective.TwoD)
		{
			movingTurning = (MovingTurning) EditorGUILayout.EnumPopup ("Moving and turning:", movingTurning);
			if (movingTurning == MovingTurning.TopDown)
			{
				verticalReductionFactor = EditorGUILayout.Slider ("Vertical movement factor:", verticalReductionFactor, 0.1f, 1f);
			}
		}

		forceAspectRatio = EditorGUILayout.Toggle ("Force aspect ratio?", forceAspectRatio);
		if (forceAspectRatio)
		{
			wantedAspectRatio = EditorGUILayout.FloatField ("Aspect ratio:", wantedAspectRatio);
			#if UNITY_IPHONE
			landscapeModeOnly = EditorGUILayout.Toggle ("Landscape-mode only?", landscapeModeOnly);
			#endif
		}

		EditorGUILayout.Space ();
		EditorGUILayout.LabelField ("Raycast settings", EditorStyles.boldLabel);
		
		navMeshRaycastLength = EditorGUILayout.FloatField ("NavMesh ray length:", navMeshRaycastLength);
		hotspotRaycastLength = EditorGUILayout.FloatField ("Hotspot ray length:", hotspotRaycastLength);

		EditorGUILayout.Space ();
		EditorGUILayout.LabelField ("Layer names", EditorStyles.boldLabel);

		hotspotLayer = EditorGUILayout.TextField ("Hotspot:", hotspotLayer);
		navMeshLayer = EditorGUILayout.TextField ("Nav mesh:", navMeshLayer);
		if (cameraPerspective == CameraPerspective.TwoPointFiveD)
		{
			backgroundImageLayer = EditorGUILayout.TextField ("Background image:", backgroundImageLayer);
		}
		deactivatedLayer = EditorGUILayout.TextField ("Deactivated:", deactivatedLayer);

		EditorGUILayout.Space ();
		EditorGUILayout.LabelField ("Options data", EditorStyles.boldLabel);

		if (!PlayerPrefs.HasKey (ppKey))
		{
			optionsBinary = Serializer.SerializeObjectBinary (optionsData);
			PlayerPrefs.SetString (ppKey, optionsBinary);
		}

		optionsBinary = PlayerPrefs.GetString (ppKey);
		optionsData = Serializer.DeserializeObjectBinary <OptionsData> (optionsBinary);

		optionsData.speechVolume = EditorGUILayout.IntSlider ("Speech volume:", optionsData.speechVolume, 0, 10);
		optionsData.musicVolume = EditorGUILayout.IntSlider ("Music volume:", optionsData.musicVolume, 0, 10);
		optionsData.sfxVolume = EditorGUILayout.IntSlider ("SFX volume:", optionsData.sfxVolume, 0, 10);
		optionsData.showSubtitles = EditorGUILayout.Toggle ("Show subtitles?", optionsData.showSubtitles);
		optionsData.language = EditorGUILayout.IntField ("Language:", optionsData.language);

		optionsBinary = Serializer.SerializeObjectBinary (optionsData);
		PlayerPrefs.SetString (ppKey, optionsBinary);

		if (GUILayout.Button ("Reset options data"))
		{
			PlayerPrefs.DeleteKey ("Options");
			optionsData = new OptionsData ();
			Debug.Log ("PlayerPrefs cleared");
		}

		if (GUI.changed)
		{
			EditorUtility.SetDirty (this);
		}
	}
	
	#endif


	private string GetInputList ()
	{
		string result = "";

		if (inputMethod == InputMethod.KeyboardOrController)
		{
			result += "\n";
			result += "- InteractionA";
			result += "\n";
			result += "- InteractionB";
			result += "\n";
			result += "- CursorHorizontal";
			result += "\n";
			result += "- CursorVertical";
		}

		if (movementMethod != MovementMethod.PointAndClick)
		{
			result += "\n";
			result += "- ToggleCursor";
		}

		if (movementMethod == MovementMethod.Direct || movementMethod == MovementMethod.FirstPerson)
		{
			if (inputMethod != InputMethod.TouchScreen)
			{
				result += "\n";
				result += "- Horizontal";
				result += "\n";
				result += "- Vertical";
				result += "\n";
				result += "- Run";
			}

			if (movementMethod == MovementMethod.FirstPerson)
			{
				if (inputMethod == InputMethod.MouseAndKeyboard)
				{
					result += "\n";
					result += "- MouseScrollWheel";
					result += "\n";
					result += "- CursorHorizontal";
					result += "\n";
					result += "- CursorVertical";
				}
			}

			if (hotspotDetection == HotspotDetection.PlayerVicinity && hotspotsInVicinity == HotspotsInVicinity.CycleMultiple)
			{
				result += "\n";
				result += "- CycleHotspotsLeft";
				result += "\n";
				result += "- CycleHotspotsRight";
			}
		}

		result += "\n";
		result += "- FlashHotspots";
		result += "\n";
		result += "- Menu";

		return result;
	}


	public bool ActInScreenSpace ()
	{
		if (movingTurning == MovingTurning.ScreenSpace && cameraPerspective == CameraPerspective.TwoD)
		{
			return true;
		}

		return false;
	}


	public bool IsTopDown ()
	{
		if (movingTurning == MovingTurning.TopDown && cameraPerspective == CameraPerspective.TwoD)
		{
			return true;
		}
		
		return false;
	}


	public bool IsFirstPersonDragRotation ()
	{
		if (movementMethod == MovementMethod.FirstPerson && inputMethod == InputMethod.TouchScreen && dragAffects == DragAffects.Rotation)
		{
			return true;
		}

		return false;
	}


	#if UNITY_EDITOR

	private void CreatePlayersGUI ()
	{
		playerSwitching = (PlayerSwitching) EditorGUILayout.EnumPopup ("Player switching:", playerSwitching);
		if (playerSwitching == PlayerSwitching.DoNotAllow)
		{
			player = (Player) EditorGUILayout.ObjectField ("Player:", player, typeof (Player), false);
		}
		else
		{
			foreach (PlayerPrefab _player in players)
			{
				EditorGUILayout.BeginHorizontal ();

				_player.playerOb = (Player) EditorGUILayout.ObjectField ("Player " + _player.ID + ":", _player.playerOb, typeof (Player), false);

				if (_player.isDefault)
				{
					GUILayout.Label ("DEFAULT", EditorStyles.boldLabel, GUILayout.Width (80f));
				}
				else
				{
					if (GUILayout.Button ("Make default", GUILayout.Width (80f)))
					{
						SetDefaultPlayer (_player);
					}
				}
			
				if (GUILayout.Button (deleteContent, EditorStyles.miniButtonRight, buttonWidth))
				{
					Undo.RecordObject (this, "Delete player reference");
					players.Remove (_player);
					break;
				}
				
				EditorGUILayout.EndHorizontal ();
			}
			
			if (GUILayout.Button("Add new player"))
			{
				Undo.RecordObject (this, "Add player");
				
				PlayerPrefab newPlayer = new PlayerPrefab (GetPlayerIDArray ());
				players.Add (newPlayer);
			}
		}
	}

	#endif


	private int[] GetPlayerIDArray ()
	{
		// Returns a list of id's in the list
		
		List<int> idArray = new List<int>();
		
		foreach (PlayerPrefab player in players)
		{
			idArray.Add (player.ID);
		}
		
		idArray.Sort ();
		return idArray.ToArray ();
	}


	public int GetDefaultPlayerID ()
	{
		if (playerSwitching == PlayerSwitching.DoNotAllow)
		{
			return 0;
		}

		foreach (PlayerPrefab _player in players)
		{
			if (_player.isDefault)
			{
				return _player.ID;
			}
		}

		return 0;
	}


	public Player GetDefaultPlayer ()
	{
		if (playerSwitching == PlayerSwitching.DoNotAllow)
		{
			if (player != null)
			{
				return player;
			}
		}

		foreach (PlayerPrefab _player in players)
		{
			if (_player.isDefault)
			{
				if (_player.playerOb != null)
				{
					return _player.playerOb;
				}

				Debug.LogWarning ("Default Player has no prefab!");
				return null;
			}
		}

		Debug.LogWarning ("Cannot find default player!");
		return null;
	}


	private void SetDefaultPlayer (PlayerPrefab defaultPlayer)
	{
		foreach (PlayerPrefab _player in players)
		{
			if (_player == defaultPlayer)
			{
				_player.isDefault = true;
			}
			else
			{
				_player.isDefault = false;
			}
		}
	}


	private bool DoPlayerAnimEnginesMatch ()
	{
		AnimationEngine animationEngine = AnimationEngine.Legacy;
		bool foundFirst = false;

		foreach (PlayerPrefab _player in players)
		{
			if (_player.playerOb != null)
			{
				if (!foundFirst)
				{
					foundFirst = true;
					animationEngine = _player.playerOb.animationEngine;
				}
				else
				{
					if (_player.playerOb.animationEngine != animationEngine)
					{
						return false;
					}
				}
			}
		}

		return true;
	}

}

Commits for Nextrek/SpaceCrew/SpaceCrew/Assets/AdventureCreator/Scripts/Managers/SettingsManager.cs

Diff revisions: vs.
Revision Author Commited Message
83 FMMortaroli picture FMMortaroli Tue 13 May, 2014 11:32:51 +0000