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/*
*
* Adventure Creator
* by Chris Burton, 2013-2014
*
* "References.cs"
*
* This script stores references to each of the managers that store the main game data.
* Each of the references need to be assigned for the game to work,
* and an asset file of this script must be placed in the Resources folder.
*
*/
using UnityEngine;
using System.Collections;
namespace AC
{
[System.Serializable]
public class References : ScriptableObject
{
public ActionsManager actionsManager;
public SceneManager sceneManager;
public SettingsManager settingsManager;
public InventoryManager inventoryManager;
public VariablesManager variablesManager;
public SpeechManager speechManager;
public CursorManager cursorManager;
public MenuManager menuManager;
}
}
|
Revision |
Author |
Commited |
Message |
83
|
FMMortaroli
|
Tue 13 May, 2014 11:32:51 +0000 |
|