Nextrek
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/*
*
* Adventure Creator
* by Chris Burton, 2013-2014
*
* "ManagerPackage.cs"
*
* This script is used to store references to Manager assets,
* so that they can be quickly loaded into the game engine in bulk.
*
*/
using UnityEngine;
using System;
namespace AC
{
[System.Serializable]
public class ManagerPackage : ScriptableObject
{
public ActionsManager actionsManager;
public SceneManager sceneManager;
public SettingsManager settingsManager;
public InventoryManager inventoryManager;
public VariablesManager variablesManager;
public SpeechManager speechManager;
public CursorManager cursorManager;
public MenuManager menuManager;
public void AssignManagers ()
{
if (AdvGame.GetReferences () != null)
{
if (actionsManager)
{
AdvGame.GetReferences ().sceneManager = sceneManager;
}
if (actionsManager)
{
AdvGame.GetReferences ().settingsManager = settingsManager;
}
if (actionsManager)
{
AdvGame.GetReferences ().actionsManager = actionsManager;
}
if (actionsManager)
{
AdvGame.GetReferences ().variablesManager = variablesManager;
}
if (actionsManager)
{
AdvGame.GetReferences ().inventoryManager = inventoryManager;
}
if (actionsManager)
{
AdvGame.GetReferences ().speechManager = speechManager;
}
if (actionsManager)
{
AdvGame.GetReferences ().cursorManager = cursorManager;
}
if (actionsManager)
{
AdvGame.GetReferences ().menuManager = menuManager;
}
Debug.Log ("Managers assigned.");
}
else
{
Debug.LogError ("Can't assign managers - no References file found in Resources folder.");
}
}
}
}
|
Revision |
Author |
Commited |
Message |
83
|
FMMortaroli
|
Tue 13 May, 2014 11:32:51 +0000 |
|