Nextrek
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using UnityEngine;
using UnityEditor;
using System.Collections;
using AC;
[CustomEditor(typeof(Cutscene))]
[System.Serializable]
public class CutsceneEditor : ActionListEditor
{
public override void OnInspectorGUI ()
{
Cutscene _target = (Cutscene) target;
EditorGUILayout.BeginVertical ("Button");
EditorGUILayout.LabelField ("Cutscene properties", EditorStyles.boldLabel);
_target.actionListType = (ActionListType) EditorGUILayout.EnumPopup ("When running:", _target.actionListType);
_target.triggerTime = EditorGUILayout.Slider ("Start delay (s):", _target.triggerTime, 0f, 10f);
_target.autosaveAfter = EditorGUILayout.Toggle ("Auto-save after?", _target.autosaveAfter);
EditorGUILayout.EndVertical ();
DrawSharedElements ();
if (GUI.changed)
{
EditorUtility.SetDirty (_target);
}
}
}
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Revision |
Author |
Commited |
Message |
83
|
FMMortaroli
|
Tue 13 May, 2014 11:32:51 +0000 |
|