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/*
*
* Adventure Creator
* by Chris Burton, 2013-2014
*
* "ButtonDialog.cs"
*
* This script is a container class for dialogue options
* that are linked to Conversations.
*
*/
using UnityEngine;
using AC;
[System.Serializable]
public class ButtonDialog
{
public string label = "(Not set)";
public Texture2D icon;
public bool isOn;
public bool isLocked;
public ConversationAction conversationAction;
public Conversation newConversation;
public int lineID = -1;
public bool isEditing = false;
public DialogueOption dialogueOption;
public ButtonDialog ()
{
label = "";
icon = null;
isOn = true;
isLocked = false;
conversationAction = ConversationAction.Stop;
newConversation = null;
dialogueOption = null;
lineID = -1;
isEditing = false;
}
}
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Revision |
Author |
Commited |
Message |
83
|
FMMortaroli
|
Tue 13 May, 2014 11:32:51 +0000 |
|