Nextrek
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using UnityEngine;
using UnityEditor;
using System.Collections;
using AC;
[CustomEditor (typeof (Player))]
public class PlayerEditor : CharEditor
{
public override void OnInspectorGUI ()
{
base.OnInspectorGUI ();
Player _target = (Player) target;
SettingsManager settingsManager = AdvGame.GetReferences ().settingsManager;
if (settingsManager && settingsManager.hotspotDetection == HotspotDetection.PlayerVicinity)
{
EditorGUILayout.BeginVertical ("Button");
EditorGUILayout.LabelField ("Player settings", EditorStyles.boldLabel);
_target.hotspotDetector = (DetectHotspots) EditorGUILayout.ObjectField ("Hotspot detector child:", _target.hotspotDetector, typeof (DetectHotspots), true);
EditorGUILayout.EndVertical ();
}
}
}
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Revision |
Author |
Commited |
Message |
83
|
FMMortaroli
|
Tue 13 May, 2014 11:32:51 +0000 |
|