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/*
*
* Adventure Creator
* by Chris Burton, 2013-2014
*
* "ActionVarCheck.cs"
*
* This action checks to see if a Variable has been assigned a certain value,
* and performs something accordingly.
*
*/
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
using AC;
#if UNITY_EDITOR
using UnityEditor;
#endif
[System.Serializable]
public class ActionVarCheck : ActionCheck
{
public int variableID;
public int variableNumber;
public int intValue;
public enum IntCondition { EqualTo, NotEqualTo, LessThan, MoreThan };
public IntCondition intCondition;
public bool isAdditive = false;
public BoolValue boolValue;
public enum BoolCondition { EqualTo, NotEqualTo };
public BoolCondition boolCondition;
public string stringValue;
private VariablesManager variablesManager;
public ActionVarCheck ()
{
this.isDisplayed = true;
title = "Variable: Check";
}
override public int End (List<AC.Action> actions)
{
RuntimeVariables runtimeVariables = GameObject.FindWithTag(Tags.persistentEngine).GetComponent <RuntimeVariables>();
variableNumber = GetVarNumber (AdvGame.GetReferences ().variablesManager.vars);
if (runtimeVariables && variableNumber != -1)
{
return ProcessResult (CheckCondition (runtimeVariables.localVars[variableNumber]), actions);
}
return 0;
}
private bool CheckCondition (GVar _var)
{
if (_var.type == VariableType.Boolean)
{
int fieldValue = _var.val;
if (boolCondition == BoolCondition.EqualTo)
{
if (fieldValue == (int) boolValue)
{
return true;
}
}
else
{
if (fieldValue != (int) boolValue)
{
return true;
}
}
}
else if (_var.type == VariableType.Integer)
{
int fieldValue = _var.val;
if (intCondition == IntCondition.EqualTo)
{
if (fieldValue == intValue)
{
return true;
}
}
else if (intCondition == IntCondition.NotEqualTo)
{
if (fieldValue != intValue)
{
return true;
}
}
else if (intCondition == IntCondition.LessThan)
{
if (fieldValue < intValue)
{
return true;
}
}
else if (intCondition == IntCondition.MoreThan)
{
if (fieldValue > intValue)
{
return true;
}
}
}
else if (_var.type == VariableType.String)
{
string fieldValue = _var.textVal;
if (boolCondition == BoolCondition.EqualTo)
{
if (fieldValue == stringValue)
{
return true;
}
}
else
{
if (fieldValue != stringValue)
{
return true;
}
}
}
return false;
}
#if UNITY_EDITOR
override public void ShowGUI ()
{
if (!variablesManager)
{
variablesManager = AdvGame.GetReferences ().variablesManager;
}
if (variablesManager)
{
// Create a string List of the field's names (for the PopUp box)
List<string> labelList = new List<string>();
variableNumber = -1;
if (variablesManager.vars.Count > 0)
{
foreach (GVar _var in variablesManager.vars)
{
labelList.Add (_var.label);
}
variableNumber = GetVarNumber (variablesManager.vars);
if (variableNumber == -1)
{
// Wasn't found (variable was deleted?), so revert to zero
Debug.LogWarning ("Previously chosen variable no longer exists!");
variableNumber = 0;
variableID = 0;
}
EditorGUILayout.BeginHorizontal();
variableNumber = EditorGUILayout.Popup (variableNumber, labelList.ToArray());
variableID = variablesManager.vars[variableNumber].id;
if (variablesManager.vars [variableNumber].type == VariableType.Boolean)
{
boolCondition = (BoolCondition) EditorGUILayout.EnumPopup (boolCondition);
boolValue = (BoolValue) EditorGUILayout.EnumPopup (boolValue);
}
else if (variablesManager.vars [variableNumber].type == VariableType.Integer)
{
intCondition = (IntCondition) EditorGUILayout.EnumPopup (intCondition);
intValue = EditorGUILayout.IntField (intValue);
}
else if (variablesManager.vars [variableNumber].type == VariableType.String)
{
boolCondition = (BoolCondition) EditorGUILayout.EnumPopup (boolCondition);
stringValue = EditorGUILayout.TextField (stringValue);
}
EditorGUILayout.EndHorizontal();
}
else
{
EditorGUILayout.HelpBox ("No global variables exist!", MessageType.Info);
variableID = -1;
variableNumber = -1;
}
}
}
override public string SetLabel ()
{
string labelAdd = "";
if (!variablesManager)
{
variablesManager = AdvGame.GetReferences ().variablesManager;
}
if (variablesManager)
{
if (variablesManager.vars.Count > 0 && variablesManager.vars.Count > variableNumber && variableNumber > -1)
{
labelAdd = " (" + variablesManager.vars[variableNumber].label;
if (variablesManager.vars [variableNumber].type == VariableType.Boolean)
{
labelAdd += " " + boolCondition.ToString () + " " + boolValue.ToString ();
}
else if (variablesManager.vars [variableNumber].type == VariableType.Integer)
{
labelAdd += " " + intCondition.ToString () + " " + intValue.ToString ();
}
else if (variablesManager.vars [variableNumber].type == VariableType.String)
{
labelAdd += " " + boolCondition.ToString () + " " + stringValue;
}
labelAdd += ")";
}
}
return labelAdd;
}
#endif
private int GetVarNumber (List<GVar> vars)
{
int i = 0;
foreach (GVar _var in vars)
{
if (_var.id == variableID)
{
return i;
}
i++;
}
return -1;
}
}
|
Revision |
Author |
Commited |
Message |
83
|
FMMortaroli
|
Tue 13 May, 2014 11:32:51 +0000 |
|