Subversion Repository Public Repository

Nextrek

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
/*
 *
 *	Adventure Creator
 *	by Chris Burton, 2013-2014
 *	
 *	"ActionTeleport.cs"
 * 
 *	This action moves an object to a specified GameObject's position.
 *	Markers are helpful in this regard.
 * 
 */

using UnityEngine;
using System.Collections;
using AC;

#if UNITY_EDITOR
using UnityEditor;
#endif

[System.Serializable]
public class ActionTeleport : Action
{

	public int obToMoveID = 0;
	public int markerID = 0;

	public bool isPlayer;
	public GameObject obToMove;
	public Marker teleporter;
	public bool copyRotation;
	
	
	public ActionTeleport ()
	{
		this.isDisplayed = true;
		title = "Object: Teleport";
	}
	
	
	override public float Run ()
	{
		Transform teleporterTransform = null;

		if (teleporter)
		{
			teleporterTransform = teleporter.transform;
		}

		if (isAssetFile)
		{
			// Attempt to find the correct scene objects
			if (obToMoveID != 0)
			{
				ConstantID idObject = Serializer.returnComponent <ConstantID> (obToMoveID);
				if (idObject != null)
				{
					obToMove = idObject.gameObject;
				}
				else
				{
					obToMove = null;
				}
			}

			if (markerID != 0)
			{
				ConstantID idObject = Serializer.returnComponent <ConstantID> (markerID);
				if (idObject != null)
				{
					teleporterTransform = idObject.transform;
				}
				else
				{
					teleporterTransform = null;
				}
			}
		}

		if (isPlayer)
		{
			obToMove = GameObject.FindWithTag ("Player");
		}
		
		if (teleporterTransform && obToMove)
		{
			obToMove.transform.position = teleporterTransform.position;
			
			if (copyRotation)
			{
				if (obToMove.GetComponent <Char>())
				{
					// Is a character, so set the lookDirection, otherwise will revert back to old rotation
					obToMove.GetComponent <Char>().SetLookDirection (teleporterTransform.forward, true);
					obToMove.GetComponent <Char>().Halt ();
				}
			
				obToMove.transform.rotation = teleporterTransform.rotation;
			}
		}
		
		return 0f;
	}
	
	
	#if UNITY_EDITOR
	
	override public void ShowGUI ()
	{
		isPlayer = EditorGUILayout.Toggle ("Is Player?", isPlayer);
		if (!isPlayer)
		{
			if (isAssetFile)
			{
				obToMoveID = EditorGUILayout.IntField ("Object to move (ID):", obToMoveID);
			}
			else
			{
				obToMove = (GameObject) EditorGUILayout.ObjectField ("Object to move:", obToMove, typeof(GameObject), true);
			}
		}
			
		if (isAssetFile)
		{
			markerID = EditorGUILayout.IntField ("Teleport to (ID):", markerID);
		}
		else
		{
			teleporter = (Marker) EditorGUILayout.ObjectField ("Teleport to:", teleporter, typeof (Marker), true);
		}

		copyRotation = EditorGUILayout.Toggle ("Copy rotation?", copyRotation);
		
		AfterRunningOption ();
	}

	
	override public string SetLabel ()
	{
		string labelAdd = "";
		
		if (teleporter)
		{
			if (obToMove)
			{
				labelAdd = " (" + obToMove.name + " to " + teleporter.name + ")";
			}
			else if (isPlayer)
			{
				labelAdd = " (Player to " + teleporter.name + ")";
			}
		}
		
		return labelAdd;
	}

	#endif
}

Commits for Nextrek/SpaceCrew/SpaceCrew/Assets/AdventureCreator/Scripts/Actions/ActionTeleport.cs

Diff revisions: vs.
Revision Author Commited Message
83 FMMortaroli picture FMMortaroli Tue 13 May, 2014 11:32:51 +0000