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/*
*
* Adventure Creator
* by Chris Burton, 2013-2014
*
* "ActionRename.cs"
*
* This action renames Hotspots. A "Remember Name" script needs to be
* attached to said hotspot if the renaming is to carry across saved games.
*
*/
using UnityEngine;
using System.Collections;
using AC;
#if UNITY_EDITOR
using UnityEditor;
#endif
[System.Serializable]
public class ActionRename : Action
{
public int constantID = 0;
public Hotspot hotspot;
public string newName;
public ActionRename ()
{
this.isDisplayed = true;
title = "Hotspot: Rename";
}
override public float Run ()
{
if (isAssetFile && constantID != 0)
{
// Attempt to find the correct scene object
ConstantID idObject = Serializer.returnComponent <ConstantID> (constantID);
if (idObject != null && idObject.GetComponent <Hotspot>())
{
hotspot = idObject.GetComponent <Hotspot>();
}
else
{
hotspot = null;
}
}
if (hotspot && newName != "")
{
hotspot.hotspotName = newName;
}
return 0f;
}
#if UNITY_EDITOR
override public void ShowGUI ()
{
if (isAssetFile)
{
constantID = EditorGUILayout.IntField ("Hotspot to rename (ID):", constantID);
}
else
{
hotspot = (Hotspot) EditorGUILayout.ObjectField ("Hotspot to rename:", hotspot, typeof (Hotspot), true);
}
newName = EditorGUILayout.TextField ("New label:", newName);
AfterRunningOption ();
}
override public string SetLabel ()
{
string labelAdd = "";
if (hotspot && newName != "")
{
labelAdd = " (" + hotspot.name + " to " + newName + ")";
}
return labelAdd;
}
#endif
}
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Revision |
Author |
Commited |
Message |
83
|
FMMortaroli
|
Tue 13 May, 2014 11:32:51 +0000 |
|