1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
|
/*
*
* Adventure Creator
* by Chris Burton, 2013-2014
*
* "ActionPlayerSwitch.cs"
*
* This action causes a different Player prefab
* to be controlled. Note that only one Player prefab
* can exist in a scene at any one time - for two player
* "characters" to be present, one must be a swapped-out
* NPC instead.
*
*/
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
using AC;
#if UNITY_EDITOR
using UnityEditor;
#endif
[System.Serializable]
public class ActionPlayerSwitch : Action
{
public int playerID;
public int playerNumber;
public NewPlayerPosition newPlayerPosition = NewPlayerPosition.ReplaceNPC;
public OldPlayer oldPlayer = OldPlayer.RemoveFromScene;
public int newPlayerScene;
public int oldPlayerNPC_ID;
public NPC oldPlayerNPC;
public int newPlayerNPC_ID;
public NPC newPlayerNPC;
public int newPlayerMarker_ID;
public Marker newPlayerMarker;
private SettingsManager settingsManager;
public ActionPlayerSwitch ()
{
this.isDisplayed = true;
title = "Player: Switch";
}
override public float Run ()
{
if (isAssetFile)
{
if (oldPlayerNPC_ID != 0)
{
// Attempt to find the correct scene object
ConstantID idObject = Serializer.returnComponent <ConstantID> (oldPlayerNPC_ID);
if (idObject != null && idObject.GetComponent <NPC>())
{
oldPlayerNPC = idObject.GetComponent <NPC>();
}
else
{
oldPlayerNPC = null;
}
}
if (newPlayerNPC_ID != 0)
{
// Attempt to find the correct scene object
ConstantID idObject = Serializer.returnComponent <ConstantID> (newPlayerNPC_ID);
if (idObject != null && idObject.GetComponent <NPC>())
{
newPlayerNPC = idObject.GetComponent <NPC>();
}
else
{
newPlayerNPC = null;
}
}
if (newPlayerMarker_ID != 0)
{
// Attempt to find the correct scene object
ConstantID idObject = Serializer.returnComponent <ConstantID> (newPlayerMarker_ID);
if (idObject != null && idObject.GetComponent <Marker>())
{
newPlayerMarker = idObject.GetComponent <Marker>();
}
else
{
newPlayerMarker = null;
}
}
}
if (!settingsManager)
{
settingsManager = AdvGame.GetReferences ().settingsManager;
}
if (settingsManager && settingsManager.playerSwitching == PlayerSwitching.Allow)
{
if (settingsManager.players.Count > 0 && settingsManager.players.Count > playerNumber && playerNumber > -1)
{
if (GameObject.FindWithTag (Tags.player).GetComponent <Player>().ID == playerID)
{
Debug.Log ("Cannot switch player - already controlling the desired prefab.");
return 0f;
}
if (settingsManager.players[playerNumber].playerOb != null)
{
SaveSystem saveSystem = GameObject.FindWithTag (Tags.persistentEngine).GetComponent <SaveSystem>();
saveSystem.SaveCurrentPlayerData ();
Vector3 oldPlayerPosition = GameObject.FindWithTag (Tags.player).GetComponent <Player>().transform.position;
Quaternion oldPlayerRotation = GameObject.FindWithTag (Tags.player).GetComponent <Player>().transform.rotation;
Vector3 oldPlayerScale = GameObject.FindWithTag (Tags.player).GetComponent <Player>().transform.localScale;
if (oldPlayer == OldPlayer.ReplaceWithNPC && oldPlayerNPC != null &&
(newPlayerPosition == NewPlayerPosition.RestorePrevious || newPlayerPosition == NewPlayerPosition.ReplaceNPC || newPlayerPosition == NewPlayerPosition.AppearAtMarker))
{
oldPlayerNPC.transform.position = oldPlayerPosition;
oldPlayerNPC.transform.rotation = oldPlayerRotation;
oldPlayerNPC.transform.localScale = oldPlayerScale;
}
KickStarter.ResetPlayer (settingsManager.players[playerNumber].playerOb, playerID, true);
// Menus
PlayerMenus playerMenus = GameObject.FindWithTag (Tags.gameEngine).GetComponent <PlayerMenus>();
foreach (Menu menu in playerMenus.GetMenus ())
{
foreach (MenuElement element in menu.elements)
{
if (element is MenuInventoryBox)
{
MenuInventoryBox invBox = (MenuInventoryBox) element;
invBox.ResetOffset ();
}
}
}
Player newPlayer = GameObject.FindWithTag (Tags.player).GetComponent <Player>();
// Does data already exist?
int sceneToLoad = Application.loadedLevel;
if (saveSystem.DoesPlayerDataExist (playerID))
{
// Load player data
sceneToLoad = GameObject.FindWithTag (Tags.persistentEngine).GetComponent <SaveSystem>().AssignPlayerData (playerID);
}
else
{
// Clear inventory
GameObject.FindWithTag (Tags.persistentEngine).GetComponent <RuntimeInventory>().selectedItem = null;
GameObject.FindWithTag (Tags.persistentEngine).GetComponent <RuntimeInventory>().localItems.Clear ();
}
if (newPlayerPosition == NewPlayerPosition.RestorePrevious)
{
if (sceneToLoad != Application.loadedLevel)
{
saveSystem.isLoadingNewScene = true;
GameObject.FindWithTag (Tags.persistentEngine).GetComponent <SceneChanger>().ChangeScene (sceneToLoad, true);
}
else if (!saveSystem.DoesPlayerDataExist (playerID))
{
Debug.LogWarning ("No previous position data found for " + newPlayer.name);
}
}
else if (newPlayerPosition == NewPlayerPosition.ReplaceCurrentPlayer)
{
newPlayer.transform.position = oldPlayerPosition;
newPlayer.transform.rotation = oldPlayerRotation;
newPlayer.transform.localScale = oldPlayerScale;
}
else if (newPlayerPosition == NewPlayerPosition.ReplaceNPC)
{
if (newPlayerNPC)
{
newPlayer.transform.position = newPlayerNPC.transform.position;
newPlayer.transform.rotation = newPlayerNPC.transform.rotation;
newPlayer.transform.localScale = newPlayerNPC.transform.localScale;
newPlayerNPC.transform.position += new Vector3 (100f, -100f, 100f);
}
}
else if (newPlayerPosition == NewPlayerPosition.AppearAtMarker)
{
if (newPlayerMarker)
{
newPlayer.transform.position = newPlayerMarker.transform.position;
newPlayer.transform.rotation = newPlayerMarker.transform.rotation;
newPlayer.transform.localScale = newPlayerMarker.transform.localScale;
}
}
else if (newPlayerPosition == NewPlayerPosition.AppearInOtherScene)
{
if (newPlayerScene != Application.loadedLevel)
{
GameObject.FindWithTag (Tags.persistentEngine).GetComponent <SceneChanger>().ChangeScene (newPlayerScene, true);
}
}
}
else
{
Debug.LogWarning ("Cannot switch player - no player prefabs is defined.");
}
}
}
return 0f;
}
#if UNITY_EDITOR
override public void ShowGUI ()
{
if (!settingsManager)
{
settingsManager = AdvGame.GetReferences ().settingsManager;
}
if (!settingsManager)
{
return;
}
if (settingsManager.playerSwitching == PlayerSwitching.DoNotAllow)
{
EditorGUILayout.HelpBox ("This Action requires Player Switching to be allowed, as set in the Settings Manager.", MessageType.Info);
return;
}
// Create a string List of the field's names (for the PopUp box)
List<string> labelList = new List<string>();
int i = 0;
playerNumber = -1;
if (settingsManager.players.Count > 0)
{
foreach (PlayerPrefab playerPrefab in settingsManager.players)
{
if (playerPrefab.playerOb != null)
{
labelList.Add (playerPrefab.playerOb.name);
}
else
{
labelList.Add ("(Undefined prefab)");
}
// If a player has been removed, make sure selected player is still valid
if (playerPrefab.ID == playerID)
{
playerNumber = i;
}
i++;
}
if (playerNumber == -1)
{
// Wasn't found (item was possibly deleted), so revert to zero
Debug.LogWarning ("Previously chosen Player no longer exists!");
playerNumber = 0;
playerID = 0;
}
playerNumber = EditorGUILayout.Popup ("New Player:", playerNumber, labelList.ToArray());
playerID = settingsManager.players[playerNumber].ID;
newPlayerPosition = (NewPlayerPosition) EditorGUILayout.EnumPopup ("New Player position:", newPlayerPosition);
if (newPlayerPosition == NewPlayerPosition.ReplaceNPC)
{
newPlayerNPC = (NPC) EditorGUILayout.ObjectField ("NPC to be replaced:", newPlayerNPC, typeof (NPC), true);
if (newPlayerNPC && newPlayerNPC.GetComponent <ConstantID>())
{
newPlayerNPC_ID = newPlayerNPC.GetComponent <ConstantID>().constantID;
}
}
else if (newPlayerPosition == NewPlayerPosition.AppearAtMarker)
{
if (isAssetFile)
{
newPlayerMarker_ID = EditorGUILayout.IntField ("Marker to appear at (ID):", newPlayerMarker_ID);
}
else
{
newPlayerMarker = (Marker) EditorGUILayout.ObjectField ("Marker to appear at:", newPlayerMarker, typeof (Marker), true);
}
}
else if (newPlayerPosition == NewPlayerPosition.AppearInOtherScene)
{
newPlayerScene = EditorGUILayout.IntField ("Scene to appear in:", newPlayerScene);
}
if (newPlayerPosition == NewPlayerPosition.RestorePrevious || newPlayerPosition == NewPlayerPosition.ReplaceNPC || newPlayerPosition == NewPlayerPosition.AppearAtMarker)
{
EditorGUILayout.Space ();
oldPlayer = (OldPlayer) EditorGUILayout.EnumPopup ("Old Player", oldPlayer);
if (oldPlayer == OldPlayer.ReplaceWithNPC)
{
oldPlayerNPC = (NPC) EditorGUILayout.ObjectField ("NPC to replace old Player:", oldPlayerNPC, typeof (NPC), true);
if (oldPlayerNPC && oldPlayerNPC.GetComponent <ConstantID>())
{
oldPlayerNPC_ID = oldPlayerNPC.GetComponent <ConstantID>().constantID;
}
}
}
}
else
{
EditorGUILayout.LabelField ("No players exist!");
playerID = -1;
playerNumber = -1;
}
EditorGUILayout.Space ();
AfterRunningOption ();
}
public override string SetLabel ()
{
if (!settingsManager)
{
settingsManager = AdvGame.GetReferences ().settingsManager;
}
if (settingsManager && settingsManager.playerSwitching == PlayerSwitching.Allow)
{
if (settingsManager.players.Count > 0 && settingsManager.players.Count > playerNumber && playerNumber > -1)
{
if (settingsManager.players[playerNumber].playerOb != null)
{
return " (" + settingsManager.players[playerNumber].playerOb.name + ")";
}
else
{
return (" (Undefined prefab");
}
}
}
return "";
}
#endif
}
|