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/*
*
* Adventure Creator
* by Chris Burton, 2013-2014
*
* "ActionPlayerCheck.cs"
*
* This action checks to see which
* Player prefab is currently being controlled.
*
*/
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
using AC;
#if UNITY_EDITOR
using UnityEditor;
#endif
[System.Serializable]
public class ActionPlayerCheck : ActionCheck
{
public int playerID;
public int playerNumber;
private SettingsManager settingsManager;
public ActionPlayerCheck ()
{
this.isDisplayed = true;
title = "Player: Check";
}
override public bool CheckCondition ()
{
Player player = GameObject.FindWithTag (Tags.player).GetComponent <Player>();
if (player && player.ID == playerID)
{
return true;
}
return false;
}
#if UNITY_EDITOR
override public void ShowGUI ()
{
if (!settingsManager)
{
settingsManager = AdvGame.GetReferences ().settingsManager;
}
if (!settingsManager)
{
return;
}
if (settingsManager.playerSwitching == PlayerSwitching.DoNotAllow)
{
EditorGUILayout.HelpBox ("This Action requires Player Switching to be allowed, as set in the Settings Manager.", MessageType.Info);
return;
}
// Create a string List of the field's names (for the PopUp box)
List<string> labelList = new List<string>();
int i = 0;
playerNumber = -1;
if (settingsManager.players.Count > 0)
{
foreach (PlayerPrefab playerPrefab in settingsManager.players)
{
if (playerPrefab.playerOb != null)
{
labelList.Add (playerPrefab.playerOb.name);
}
else
{
labelList.Add ("(Undefined prefab)");
}
// If a player has been removed, make sure selected player is still valid
if (playerPrefab.ID == playerID)
{
playerNumber = i;
}
i++;
}
if (playerNumber == -1)
{
// Wasn't found (item was possibly deleted), so revert to zero
Debug.LogWarning ("Previously chosen Player no longer exists!");
playerNumber = 0;
playerID = 0;
}
playerNumber = EditorGUILayout.Popup ("Player to check:", playerNumber, labelList.ToArray());
playerID = settingsManager.players[playerNumber].ID;
}
else
{
EditorGUILayout.LabelField ("No players exist!");
playerID = -1;
playerNumber = -1;
}
}
override public string SetLabel ()
{
if (settingsManager && settingsManager.playerSwitching == PlayerSwitching.Allow)
{
if (settingsManager.players.Count > 0 && settingsManager.players.Count > playerNumber)
{
if (playerNumber > -1)
{
if (settingsManager.players[playerNumber].playerOb != null)
{
return " (" + settingsManager.players[playerNumber].playerOb.name + ")";
}
else
{
return (" (Undefined prefab");
}
}
}
}
return "";
}
#endif
}
|
Revision |
Author |
Commited |
Message |
83
|
FMMortaroli
|
Tue 13 May, 2014 11:32:51 +0000 |
|